Spells

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Ele Lv Requires Type Strat Battle Resource Cost Per-Turn Spell Description
Life Dot.png Life Ability LifeAdeptI Icon.png Life Adept Heal Y Mana 8 Aid
T Aid Icon.png
Heals target unit by 8 (+2 per life shard).
Other Y Mana 100 Alchemy
S Alchemy Icon.png
Convert 100 mana into 100 gildar.
Unit Enchantment Y Mana 50 1 Anointed by Fire
S AnnointedByFire Icon.png
Allows the targeted Champion to be able to cast Fireball.
Death Dot.png Death 2 Ability DeathDisciple Icon.png Death Disciple City Curse Y Mana 30 1 Antipathy
S Antipathy Icon.png
Increases Unrest in the target city by 10%.
City Enchantment Y Mana 100 Arcane Forge
S ArcaneForge Icon.png
Adds +1 Material per Essence to the city
Map Y Mana 50 Arcane Monolith
S ArcaneMonolith Icon.png
Creates an Arcane Monolith on the map which extends your Zone of Control.
Ability ArcaneVeil Icon.png Arcane Veil Unit Enchantment Y Arcane Veil
T ArcaneVeil Icon.png
This unit resists all spells.
Air Dot.png Air 2 Ability AirDisciple Icon.png Air Disciple City Enchantment Y Mana 40 Aura of Grace
S AuraofGrace Icon.png
All units trained in this city are +1 Initiative per Essence.
Earth Dot.png Earth 1 Ability EarthApprentice Icon.png Earth Apprentice City Enchantment Y Mana 40 Aura of Might
S AuraofMight Icon.png
All units trained in this city are +1 Defense per Essence.
Life Dot.png Life 2 Ability LifeDisciple Icon.png Life Disciple City Enchantment Y Mana 40 Aura of Vitality
S AuraofVitality Icon.png
All units trained in this city are +1 Hit Points per Essence.
Unit Enchantment Y Defending
Ability Defend Icon.png
When a unit passes their attack action, their Defense is improved until their next action.
Map Y Mana 200 Birth of Summer
S BirthOfSummer Icon.png
Revive the land.
Unit Damage Y Blade Rush
Ability BladeRush Icon.png
Rush through enemies in a straight line, dealing damage equal to your attack to any in your way.
City Enchantment Y Mana 250 Bless City
S BlessCity Icon.png
Reduces Unrest in the target city by 25%.
Unit Enchantment Y Mana 50 1 Blessing of Restoration
S BlessingOfRestoration Icon.png
Allows the targeted Champion to be able to cast Heal.
Other Y Mana 400 Blight
S Blight Icon.png
All players lose 50% of their population.
Death Dot.png Death 2 Ability DeathDisciple Icon.png Death Disciple Unit Curse Y Mana 12 Blindness
T Blindness Icon.png
Target enemy is stricken blind, resulting in a 33% penalty to Accuracy unless they resist.
Water Dot.png Water 4 Ability WaterExpert Icon.png Water Master Unit Damage Y Mana 40 Blizzard
T Blizzard Icon.png
Units take 16 cold damage (+2 per water shard) per member.
Unit Enchantment Y Mana 30 Blood Curse
S BloodCurse Icon.png
Target city sacrifices half its citizens. The caster receives a hit point for each citizen sacrificed. The caster no long heals naturally. Only the sovereign can cast this spell.
Death Dot.png Death 5 Ability DeathMaster Icon.png Death Archmage Unit Enchantment Y Mana 100 Blood Rage
S Bloodrage Icon.png
Permanently improves the targets Attack by 1. Can be cast multiple times on the same unit.
Death Dot.png Death 3 Ability DeathMage Icon.png Death Mage City Enchantment Y Mana 30 Blood Sigil
S BloogSigil Icon.png
Berserks all defending units and Withers all attacking units.
Map Y Mana 200 Bloom of Twilight
S BloomofTwilight Icon.png
Revive the land.
Charm Y Gold 1000 Broken Loyalties
S BrokenLoyalties Icon.png
Take control of target city.
Fire Dot.png Fire 2 Ability FireDisciple Icon.png Fire Disciple Unit Enchantment Y Mana 10 1 Burning Blade
S BurningBlade Icon.png
Enchanted champion's weapon does +2 (+1 per fire shard) fire damage.
Fire Dot.png Fire 2 Ability FireDisciple Icon.png Fire Disciple Unit Enchantment Y Mana 10 Burning Blade
S BurningBlade Icon.png
Enchanted champion's weapon does +2 (+1 per fire shard) fire damage.
Fire Dot.png Fire 1 Ability FireApprentice Icon.png Fire Apprentice Unit Damage Y Mana 10 Burning Hands
T BurningHands Icon.png
3 adjacent enemies are blasted with heat, taking 8 (+2 per fire shard) in fire damage.
Fire Dot.png Fire Ability FireAdeptI Icon.png Fire Adept Unit Damage Y Mana 10 Burning Hands
T BurningHands Icon.png
3 adjacent enemies are blasted with heat, taking 8 (+2 per fire shard) in fire damage.
Movement Y Mana 50 Call of the Titans
S CalloftheTitans Icon.png
All unstationed units will be teleported to the selected tile.
Life Dot.png Life 4 Ability LifeExpert Icon.png Life Master Other Y Mana 80 Call to Arms
S CallToArms Icon.png
First unit in the queue is instantly trained.
Unit Enchantment Y Mana 30 Candlecloak
T CandleCloak Icon.png
Wreathes all your units in flames, doing 3 fire damage to anyone who attacks them.
Unit Enchantment Y Candlecloak
T CandleCloak Icon.png
Wreathes all your units in flames, doing 3 fire damage to anyone who attacks them.
Air Dot.png Air 5 Ability AirMaster Icon.png Air Archmage Unit Enchantment Y Mana 250 Celerity
T Celerity Icon.png
Permanently improves the targets Initiative by 1. Can be cast multiple times on the same unit, but requires a lot of mana.
Water Dot.png Water 2 Ability WaterDisciple Icon.png Water Disciple Unit Damage Y Mana 12 Chaos
T Chaos Icon.png
Does a random effect to target enemy unit unless they resist.
Water Dot.png Water Ability WaterAdeptII Icon.png Water Adept II Unit Damage Y Mana 12 Chaos
T Chaos Icon.png
Does a random effect to target enemy unit unless they resist.
Unit Enchantment Y Mana 35 Cloak of Fear
S CloakOfFear Icon.png
Enemies must make a spell resistance check before they can attack the caster for the next 5 turns.
Ability Abjuration Icon.png Abjuration Unit Enchantment Y Mana 35 1 Cloak of Thorns
S CloakOfThorns.png
25% of the damage done to the target is reflected back on his attacker.
Air Dot.png Air 4 Ability AirExpert Icon.png Air Master Movement Y Mana 80 Cloud Walk
S CloudWalk Icon.png
Teleports the caster, and their army, to a tile in friendly territory.
Unit Curse Y Mana 40 Confusion
T Confusion Icon.png
All enemies have a 50% chance to swing at a random unit in melee instead of their target, unless they resist.
Other Y Consume
S Consume Icon.png
Destroy a shard in your territory to gain 200 mana.
T ConsumeSpirit Icon.png Consume Spirit Unit Damage Y Consume Spirit
T ConsumeSpirit Icon.png
Target unit takes double the caster's level in damage. If this kills the target the caster gains 40 Mana.
Unit Damage Y Mana 18 Contagion
T Contagion Icon.png
All enemy units take 2 poison damage (+1 per death shard) per turn for 10 turns, unless they resist.
Other Y Mana 50 Corruption
S Corruption Icon.png
Transforms a shard in your empire into a Death shard.
Ability PathOfTheMage Icon.png Mage Other Y Mana 16 Counterspell
T Counterspell Icon.png
Disrupts a spell an enemy unit is casting unless they resist.
Life Dot.png Life 1 Ability LifeApprentice Icon.png Life Apprentice Unit Enchantment Y Mana 8 1 Courage
S Courage Icon.png
Instills legendary hope in the champion, giving them a bonus of 3 (+1 per life shard) to spell resistance and hit points.
Life Dot.png Life 5 Ability LifeMaster Icon2.png Life Archmage Other Y Mana 340 Crusade
S Crusade Icon.png
All trained units gain 1 level.
Other Y Cull the Weak
T CullTheWeak Icon.png
Sacrifice a unit to heal the caster 20 and gain 20 mana.
Other Y Mana 500 Cure Plague
S CurePlague Icon.png
Cure the Plague.
Other Y Mana 1200 Curgen's Volcano
S CurgensVolcano Icon.png
Raises a volcano in the midst of your enemies. The volcano destroys resources, improvements and even cities on the land it targets.
Death Dot.png Death 1 Ability DeathApprentice Icon.png Death Apprentice Unit Curse Y Mana 12 Curse
T Curse Icon.png
Target has no Defense for 3 turns unless they resist.
City Curse Y Mana 250 Curse City
S CurseCity Icon.png
Increases Unrest in the target city by 25%.
Unit Enchantment Y Mana 5 Death Lash
T DeathLash Icon.png
+3 to Attack and Initiative, but the unit is killed at the end of combat. This spell can only be cast on Trained Units.
Life Dot.png Life 5 Ability LifeMaster Icon2.png Life Archmage Unit Enchantment Y Mana 50 1 Death Ward
S DeathWard Icon.png
If this unit is killed in battle they are resurrected with half their hit points. This resurrection removes this enchantment.
Unit Enchantment Y Death Ward
S DeathWard Icon.png
If this unit is killed in battle they are resurrected with half their hit points. This enchantment lasts for 5 actions or until the unit is resurrected.
Unit Enchantment Y Mana 50 1 Defiled Benediction
S DefiledBenediction Icon.png
Allows the targeted Champion to be able to cast Drain Life.
Other Y Mana 150 Destiny's Gift
S DestinysGift Icon.png
Target Champion gets a random increase in their base stats.
Unit Enchantment Y Mana 200 Destiny's Insight
S DestinysInsight Icon.png
Target Champion receives a glimpse of mystical knowledge, increasing their experience by 25.
Earth Dot.png Earth 4 Ability EarthExpert Icon.png Earth Master Unit Enchantment Y Mana 90 Diamondskin
T Diamondskin Icon.png
Unit is immune to physical damage for 3 turns.
Unit Damage Y Mana 64 Dirge of Ceresa
T DirgeofCeresa Icon.png
Enemies take 3 (+1 per death shard) poison damage per turn for 10 turns, unless they resist.
Other Y Mana 90 Dispel Enchantment
S DispelEnchantment Icon.png
Dispels a random enemy enchantment on target city
Charm Y Domination
S Domination Icon.png
Take control of enemy unit unless they resist.
Death Dot.png Death 3 Ability DeathMage Icon.png Death Mage Unit Damage Y Mana 28 Drain Life
T DrainLife Icon.png
Transfers 12 hit points (+2 per death shard) from enemy unit to the caster.
Earth Dot.png Earth 5 Ability EarthMaster Icon.png Earth Archmage Other Y Mana 300 Earthquake
S Earthquake Icon.png
Destroys random city improvements, resets the production queue and halves the population of the targeted city.
Earth Dot.png Earth 1 Ability EarthApprentice Icon.png Earth Apprentice City Enchantment Y Mana 10 Enchanted Hammers
S EnchantedHammers Icon.png
Adds +1 Material to the city
Movement Y Mana 30 Escape
T Escape Icon.png
All units flee from the battlefield.
Air Dot.png Air 1 Ability AirApprentice Icon.png Air Apprentice Unit Enchantment Y Mana 10 1 Evade
S Evade Icon.png
Target unit gets +6 to Dodge (+2 per air shard).
Other Y Mana 12 Eyes of the Eagle
S EyesoftheEagle Icon.png
Reveals all areas within 6 tiles of the caster.
Unit Damage Y Mana 150 Falling Star
S FallingStar Icon.png
Does 18 fire damage (+3 per air and fire shard) to all armies within 1 tile of the impact point.
Fire Dot.png Fire 3 Ability FireMage Icon.png Fire Mage Other Y Mana 24 Feedback
T Feedback Icon.png
Disrupts a spell a unit is casting and does 6 fire damage (+3 per fire shard) unless they resist.
Fire Dot.png Fire 3 Ability FireMage Icon.png Fire Mage Unit Damage Y Mana 50 Fireball
T Fireball Icon.png
Fireball does 18 (+4 per fire shard) fire damage to units within a 1 tile radius.
Fire Dot.png Fire 5 Ability FireMaster Icon.png Fire Archmage Unit Damage Y Mana 200 Firestorm
S Firestorm Icon.png
All units in target army take 8 fire damage (+2 per fire shard). Firestorm leaves a fire raging in the affected tile for 10 turns.
Ability FirstAid Icon.png First Aid Heal Y First Aid
Ability FirstAid Icon.png
Heals target unit by 2 per level of the caster.
Fire Dot.png Fire 2 Ability FireDisciple Icon.png Fire Disciple Unit Damage Y Mana 24 Flame Dart
T FlameDart Icon.png
A fiery dart strikes for double the caster's level (+2 per fire shard) in fire damage.
Fire Dot.png Fire Ability FireAdeptII Icon.png Fire Adept II Unit Damage Y Mana 24 Flame Dart
T FlameDart Icon.png
A fiery dart strikes for double the caster's level (+2 per fire shard) in fire damage.
Fire Dot.png Fire 5 Ability FireMaster Icon.png Fire Archmage Unit Damage Y Mana 40 Flame Wave
T Flamewave Icon.png
Brings forth a wave of flame that causes 4 (+2 per fire shard) fire damage to all enemy units.
Fire Dot.png Fire 3 Ability FireMage Icon.png Fire Mage Other Y Mana 4 Focus
T Focus Icon.png
The caster gets +25% Attack and spell damage for the rest of the battle.
Fire Dot.png Fire Ability FireAdeptIII Icon.png Fire Adept III Other Y Mana 4 Focus
T Focus Icon.png
The caster gets +25% Attack and spell damage for the rest of the battle.
Map Y Fortify
Ability Fortify Icon.png
Fortify a tile, which gives units in that tile +10 to Accuracy and +20 to Dodge.
Earth Dot.png Earth 4 Ability EarthExpert Icon.png Earth Master Unit Damage Y Mana 30 Fracture
T Fracture Icon.png
Target unit loses 25% of his Hit Points and Defense unless they resist.
Water Dot.png Water 2 Ability WaterDisciple Icon.png Water Disciple Unit Curse Y Mana 15 Freeze
S Freeze Icon.png
Target enemy army is -2 Initiative (-1 per water shard) and immobilized for 3 seasons (including current season). Must be cast in your territory.
Ability Hydromancy Icon.png Hydromancy City Curse Y Mana 200 Frozen Bones
S FrozenBones Icon.png
Target city is crippled with an unnatural coldness slowing stationed units and reducing their Initiative by 3.
Ability Hydromancy Icon.png Hydromancy City Enchantment Y Mana 25 Gentle Rain
S GentleRain Icon.png
Target city produces 25% more food per Essence.
Unit Enchantment Y Ghost Touch
Ability StaticBlast Icon.png
Anyone who strikes the caster takes 1 damage.
Earth Dot.png Earth 5 Ability EarthMaster Icon.png Earth Archmage Unit Enchantment Y Mana 30 Giant Form
T GiantForm Icon.png
Doubles the target unit's Attack.
Ability Geomancy Icon.png Geomancy Unit Enchantment Y Mana 45 Gift of Iron
T GiftOfIron Icon.png
All allied units have their Defense raised by 5 (+2 per earth shard).
Life Dot.png Life 2 Ability LifeDisciple Icon.png Life Disciple City Enchantment Y Mana 30 Glyph of Life
S GlyphofLife Icon.png
Defending units start with regeneration (they heal 1 hit point per turn).
Unit Curse Y Mana 40 Graveseal
T Graveseal Icon.png
Target unit suffers critical hits from all attacks unless he resists.
Water Dot.png Water 5 Ability WaterMaster Icon.png Water Archmage City Curse Y Mana 100 15 Grip of Winter
S GripofWinter Icon.png
Halts training and construction in target players cities, and halves the rate that player gathers resources.
Life Dot.png Life 3 Ability LifeMage Icon.png Life Mage Unit Enchantment Y Mana 16 Growth
T Growth Icon.png
Target unit gets +50% to Attack and halves Dodge.
Life Dot.png Life Ability LifeAdeptIII Icon.png Life Adept III Unit Enchantment Y Mana 16 Growth
T Growth Icon.png
Target unit gets +50% to Attack and halves Dodge.
Unit Enchantment Y Growth
T Growth Icon.png
Target unit gets +50% to Attack and halves Dodge.
Air Dot.png Air 2 Ability AirDisciple Icon.png Air Disciple Unit Enchantment Y Mana 4 Guardian Wind
T GuardianWind Icon.png
Allied units gain +15 to Dodge (+5 per air shard) vs ranged attacks.
Air Dot.png Air Ability AirAdeptII Icon.png Air Adept II Unit Enchantment Y Mana 4 Guardian Wind
T GuardianWind Icon.png
Allied units gain +15 to Dodge (+5 per air shard) vs ranged attacks.
Ability Aeromancy Icon.png Aeromancy Other Y Mana 20 Gust of Wind
T GustofWind Icon.png
A gust of wind blows 3 adjacent enemies next to the caster back a tile and, unless they resist, knocks them prone.
Other Y Gust of Wind
T GustofWind Icon.png
A gust of wind blows 3 adjacent enemies next to the caster back a tile and, unless they resist, knocks them prone.
Air Dot.png Air 1 Ability AirApprentice Icon.png Air Apprentice Unit Enchantment Y Mana 5 Haste
T Haste Icon.png
Target unit is +3 to Initiative (+1 per air shard).
Air Dot.png Air Ability AirAdeptI Icon.png Air Adept Unit Enchantment Y Mana 5 Haste
T Haste Icon.png
Target unit is +3 to Initiative (+1 per air shard).
Life Dot.png Life 2 Ability LifeDisciple Icon.png Life Disciple Heal Y Mana 12 Heal
T Heal Icon.png
Heals target unit by 16 (+2 per life shard).
Life Dot.png Life Ability LifeAdeptII Icon.png Life Adept II Heal Y Mana 12 Heal
T Heal Icon.png
Heals target unit by 16 (+2 per life shard).
Fire Dot.png Fire 1 Ability FireApprentice Icon.png Fire Apprentice City Enchantment Y Mana 100 Heart of Fire
S HeartOfFire Icon.png
All units trained in this city get +1 Fire Attack per Essence.
Ability HoldTheLine Icon.png Hold the Line Other Y Hold the Line
Ability HoldTheLine Icon.png
All allied units start defending and get +20 Dodge until their next action
Ability GreaterNecromancy Icon.png Greater Necromancy Unit Damage Y Mana 36 Horrific Wail
T HorrificWail Icon.png
All enemy units take 2 damage per level of the caster unless they resist.
Unit Damage Y Mana 6 Hurl Boulder
T HurlBoulder Icon.png
Launches a boulder for 8 damage (+1 per earth shard).
Earth Dot.png Earth Ability EarthAdeptI Icon.png Earth Adept Unit Damage Y Mana 6 Hurl Boulder
T HurlBoulder Icon.png
Launches a boulder for 8 damage (+1 per earth shard).
Ability Pyromancy Icon.png Pyromancy City Curse Y Mana 200 Incinerate City
S IncinerateCity Icon.png
Random Fire Storms plague the city weakening stationed units (-1 Hit Point per unit). Additional casts will increase the effect.
Other Y Mana 280 5 Ineluctable Vision
S IneluctableVision Icon.png
Reveals the entire map, for as long as the maintenance cost is paid.
Unit Curse Y Mana 8 Infection
T Infection Icon.png
Each turn negative spells affecting target unit spread to all allied units.
Summon Y Mana 30 Infernal Covenant
T InfernalCovenant Icon.png
Sacrifice a champion to transform him into a Death Demon for that battle. The higher level the champion, the more powerful the death demon will be.
Map Y Mana 30 Inferno
U Inferno Icon.png
Target tile is on fire for 30 turns, walking through the tile causes 5 damage to each member of the group.
Map Y Inferno
U Inferno Icon.png
Tiles within 1 radius burn for 5 turns, walking through the tile causes 5 Fire damage.
Water Dot.png Water 1 Ability WaterApprentice Icon.png Water Apprentice City Enchantment Y Mana 15 Inspiration
S Inspiration Icon.png
Produces +1 Research in the enchanted city.
Unit Enchantment Y Invincible
Ability Invincible Icon.png
Caster is immune to Physical damage until their next attack.
Death Dot.png Death 5 Ability DeathMaster Icon.png Death Archmage Unit Damage Y Mana 300 Kill
T Kill Icon.png
Target unit dies, unless they resist.
Other Y Knockback Effect
T TitansBreath Icon.png
Knocks victims back 2 tiles unless they resist.
Ability Aeromancy Icon.png Aeromancy Unit Damage Y Mana 25 Lightning Bolt
T ChainLightning Icon.png
Does 8 (+2 per Level) Lightning damage to all units in a line 5 tiles long.
Unit Damage Y Lightning Form
Ability LightningForm Icon.png
Teleport through enemies in a straight line, dealing Lightning damage equal to your attack to any in your way.
Earth Dot.png Earth 3 Ability EarthMage Icon.png Earth Mage Map Y Mana 5 Lower Land
S LowerLand Icon.png
Turn mountain into hill; hill into land; but not land into water.
Unit Damage Y Mana 30 Mana Blast
T ManaBlast Icon.png
A blast of arcane energy that does damage equal to one tenth the players stored mana. If the victim resists that damage is halved.
Unit Enchantment Y Mana 60 2 Mana Shield
S ManaShield Icon.png
Damage taken by the target is ignored. Instead mana is lost from the mana pool.
Fire Dot.png Fire 4 Ability FireExpert Icon.png Fire Master Unit Enchantment Y Mana 25 1 Mantle of Fire
S MantleofFire Icon.png
Wreaths the target in flames, doing 6 fire damage to anyone who attacks him.
Unit Enchantment Y Mantle of Fire
S MantleofFire Icon.png
Wreaths the target in flames, doing 6 fire damage to anyone who attacks him.
Water Dot.png Water 3 Ability WaterMage Icon.png Water Mage Unit Enchantment Y Mana 25 Mantle of Oceans
S MantleofOceans Icon.png
The mana costs of all tactical spells this unit casts is reduced by 40%
Unit Enchantment Y Mass Berserk
T Berzerk Icon.png
All allied units gain +2 Attack (+1 per death shard) but take 1 damage per turn.
Death Dot.png Death 4 Ability DeathExpert Icon.png Death Master Unit Curse Y Mana 15 Mass Curse
T MassCurse Icon.png
Removes all enemies Defense for 3 turns unless they resist.
Unit Enchantment Y Mass Regeneration
S Regeneration Icon.png
All units heal 1 per turn.
Unit Curse Y Maul Debuff
Ability Maul Icon.png
Effect after a successful Maul attack
City Enchantment Y Meditation
S Meditation Icon.png
+1 Mana per Essence in the enchanted city.
City Enchantment Y Mana 25 Nature's Bounty
S NaturesBounty Icon.png
+1 Grain in the enchanted city.
Earth Dot.png Earth 2 Ability EarthDisciple Icon.png Earth Disciple Summon Y Mana 30 Nature's Call
S CharmMonster Icon.png
Summons a pack of wolves, bear, naja or panther to aid you in battle.
Earth Dot.png Earth 1 Ability EarthApprentice Icon.png Earth Apprentice Unit Enchantment Y Mana 7 1 Nature's Cloak
S NaturesCloak Icon.png
Target unit receives 20% (+10% per earth shard) resistance vs Fire, Lightning and Cold damage.
Unit Enchantment Y Noble Legacy
S BlessingOfRestoration Icon.png
Unit is +1 Dodge per air shard, +1 Initiative per fire shard, +1 Spell Mastery per water shard and +1 Spell Resistance per earth shard. This spell is automatically cast on Amarian units at the start of battle.
Ability Aeromancy Icon.png Aeromancy Unit Enchantment Y Mana 12 Obscuring Fog
T ObscuringFog Icon.png
Summons a fog that blurs your units and improves their Dodge by 3 (+1 per water shard) and an additional 3 (+1 per air shard) vs missile attacks.
S EnchantedHammers Icon.png Obsession City Enchantment Y Mana 25 Obsession
S EnchantedHammers Icon.png
+3 Production per Essence and +1 Gildar in the enchanted city.
Death Dot.png Death 1 Ability DeathApprentice Icon.png Death Apprentice City Enchantment Y Mana 15 Oppression
S Oppression Icon.png
Reduces Unrest in the city by 10%.
Water Dot.png Water 3 Ability WaterMage Icon.png Water Mage Unit Damage Y Mana 12 Pandemonium
T Pandemonium Icon.png
Does a random effect to all enemy units unless they resist.
Water Dot.png Water Ability WaterAdeptIII Icon.png Water Adept III Unit Damage Y Mana 12 Pandemonium
T Pandemonium Icon.png
Does a random effect to all enemy units unless they resist.
Unit Enchantment Y Mana 90 Paragon
S Paragon Icon.png
Casting Sovereign suffers a permanent -5 to Hit Points. Target friendly champion gains a level.
Summon Y Mana 180 Pariden's Return
T ParidensReturn Icon.png
Summons a Titan from a distant world to fight for five turns.
Fire Dot.png Fire 2 Ability FireDisciple Icon.png Fire Disciple Unit Damage Y Mana 48 Pillar of Flame
S PillarOfFlame Icon.png
Target enemy army takes 8 fire damage (+2 per fire shard). Can only be cast within your territory.
Death Dot.png Death 4 Ability DeathExpert Icon.png Death Master City Enchantment Y Pit of Madness
S PitOfMadness Icon.png
+1 Research per Essence, -1 Growth and attacking units are struck with Fear.
Unit Damage Y Poisoned
Ability PoisonousI Icon.png
Unit takes 1 Poison damage per round
Unit Damage Y Poisoned I
Ability PoisonousI Icon.png
Unit takes 2 Poison damage per round
Unit Damage Y Poisoned II
Ability PoisonousII Icon.png
Unit takes 4 Poison damage per round
Unit Damage Y Poisoned III
Ability PoisonousIII Icon.png
Unit takes 8 Poison damage per round
Air Dot.png Air 1 Ability AirApprentice Icon.png Air Apprentice City Enchantment Y Mana 20 Propaganda
S Avarice Icon.png
City produces +2 Gildar per Essence.
Ability Abjuration Icon.png Abjuration Unit Enchantment Y Mana 30 Protection from Cold
T ProtectionFromCold Icon.png
All allied units gain 50% Cold Resistance.
Ability Abjuration Icon.png Abjuration Unit Enchantment Y Mana 30 Protection from Fire
T ProtectionFromFire Icon.png
All allied units gain 50% Fire Resistance.
Ability Geomancy Icon.png Geomancy Unit Curse Y Mana 30 Pull of the Earth
T PullOfTheEarth Icon.png
Units within range are knocked prone unless they resist.
Earth Dot.png Earth 3 Ability EarthMage Icon.png Earth Mage Map Y Mana 5 Raise Land
S RaiseLand Icon.png
Turn water, beach and cliff into land; land into hill; but not hill into mountain.
Ability GreaterNecromancy Icon.png Greater Necromancy Summon Y Mana 60 Raise Skeletal Horde
T RaiseSkeletalHorde Icon.png
Raise a skeletal horde from the ruins of Elemental.
Ability Necromancy Icon.png Necromancy Summon Y Raise Skeleton
T RaiseSkeleton Icon.png
Raise a Skeleton from the ruins of Elemental. Though weak, a skeleton costs no mana to create.
Drain Y Reap
Ability ReapI Icon.png
Heals the caster when he damages an enemy.
Drain Y Reap Heals the caster when he damages an enemy.
Ability Thief Icon.png Bandit Lord Charm Y Gold 25 Recruit Bandit
S RecruitBandit Icon.png
Convert a Bandit to your cause for 25 Gildar.
Life Dot.png Life 1 Ability LifeApprentice Icon.png Life Apprentice Unit Enchantment Y Mana 25 1 Regeneration
S Regeneration Icon.png
Fully heals the target unit's health each season.
Movement Y Mana 25 Return
S Return Icon.png
Moves the caster (and their army) back to their capital city.
Unit Enchantment Y Revenge +1 Attack each time this unit is struck in combat
Ability Hydromancy Icon.png Hydromancy Unit Damage Y Mana 40 Riptide
S TidalWave Icon.png
Summon a wave that does 8 damage (+2 per water shard) to 3 adjacent enemies.
Death Dot.png Death 5 Ability DeathMaster Icon.png Death Archmage Other Y Sacrifice
S Sacrifice Icon.png
Target city sacrifices half its citizens to produce 1 mana per sacrifice.
Map Y Mana 40 Salt the Earth
S SaltTheEarth Icon.png
Transform the land to barren ground which is unable to support cities.
Earth Dot.png Earth 3 Ability EarthMage Icon.png Earth Mage City Enchantment Y Set In Stone
S SetInStone Icon.png
Increases the cities production by 50% but it produces no research.
Death Dot.png Death 2 Ability DeathDisciple Icon.png Death Disciple Unit Damage Y Mana 18 Shadowbolt
T ShadowBolt Icon.png
A bolt of night strikes the victim doing 6 damage and reducing their Spell Resistance by 5 (+1 per level).
Map Y Mana 100 5 Shadow World
S ShadowWorld Icon.png
Opens up a rift to a shadow plane, spawning creatures of shadow for the duration of the spell's upkeep. These shadow creatures will attack anything in their way. If the upkeep is broken, the rift closes.
Earth Dot.png Earth 3 Ability EarthMage Icon.png Earth Mage Unit Damage Y Mana 60 Shockwave
T Shockwave Icon.png
A minor earthquake damages all enemies within 1 radius of the caster for 10 (+2 per earth shard) damage.
Earth Dot.png Earth Ability EarthAdeptIII Icon.png Earth Adept III Unit Damage Y Mana 60 Shockwave
T Shockwave Icon.png
A minor earthquake damages all enemies within 1 radius of the caster for 10 (+2 per earth shard) damage.
Life Dot.png Life 3 Ability LifeMage Icon.png Life Mage Unit Curse Y Mana 22 Shrink
T Shrink Icon.png
Target unit gains +50% to Dodge and their Attack is halved unless they resist.
Unit Curse Y Silence
T Silence Icon.png
Prevents the target from being able to cast spells for 3 turns, unless they resist.
Ability Diplomatic Icon.png Diplomat Charm Y Gold 100 Silver Tongue
T SilverTongue Icon.png
Convert a trained unit to your cause unless they resist.
Water Dot.png Water 1 Ability WaterApprentice Icon.png Water Apprentice Unit Curse Y Mana 5 Slow
T Slow Icon.png
Target enemy unit suffers -3 to Initiative (-1 per water shard) unless they resist.
Water Dot.png Water Ability WaterAdeptI Icon.png Water Adept Unit Curse Y Mana 5 Slow
T Slow Icon.png
Target enemy unit suffers -3 to Initiative (-1 per water shard) unless they resist.
Unit Curse Y Slow
T Slow Icon.png
Target enemy unit suffers -3 to Initiative.
Ability Pyromancy Icon.png Pyromancy Unit Damage Y Mana 32 Soulburning
T Soulburning Icon.png
Does 12 fire damage (+2 per death and fire shard) to the unit, half if the victim resists.
Life Dot.png Life 1 Ability LifeApprentice Icon.png Life Apprentice City Enchantment Y Mana 25 Sovereign's Call
S SovereignsCall Icon.png
+2 Growth in the enchanted city.
Water Dot.png Water 3 Ability WaterMage Icon.png Water Mage Other Y Mana 20 Spell Leech
T SpellLeech Icon.png
Disrupts a spell an enemy unit is casting unless they resist. If successful this spell also grants the caster 40 mana.
Other Y Mana 250 Spell of Making
S SpellofMaking Icon.png
This spell places the full power of magic at your disposal, allowing none to challenge your sovereignty.
Other Y Mana 20 Steal Spirit
S StealSpirit Icon.png
Steal a spell trait from an allied champion. Target is killed, however.
T StinkingMud Icon.png Stinking Mud Map Y Mana 8 Stinking Mud
T StinkingMud Icon.png
Changes the terrain within a 1 tile radius to mud. Units can only move 1 tile per turn through mud.
Earth Dot.png Earth 2 Ability EarthDisciple Icon.png Earth Disciple Unit Enchantment Y Mana 15 1 Stoneskin
T Stoneskin Icon.png
Target champion's Defense is raised by 3 (+1 per earth shard).
Earth Dot.png Earth 2 Ability EarthDisciple Icon.png Earth Disciple Unit Enchantment Y Mana 15 Stoneskin
T Stoneskin Icon.png
Target champion's Defense is raised by 3 (+1 per earth shard).
Earth Dot.png Earth Ability EarthAdeptII Icon.png Earth Adept II Unit Enchantment Y Mana 15 Stoneskin
T Stoneskin Icon.png
Target champion's Defense is raised by 3 (+1 per earth shard).
Air Dot.png Air 3 Ability AirMage Icon.png Air Mage Unit Damage Y Mana 24 Storm
T Storm Icon.png
Lightning strikes a random enemy group for 20 Lightning damage (+4 per air shard).
Air Dot.png Air Ability AirAdeptIII Icon.png Air Adept III Unit Damage Y Mana 24 Storm
T Storm Icon.png
Lightning strikes a random enemy group for 20 Lightning damage (+4 per air shard).
Summon Y Mana 30 1 Summon Abomination
S SummonAbomination Icon.png
Summons a level 5 Abomination
Ability SummonAirElemental Icon.png Summon Air Elemental Summon Y Mana 45 1 Summon Air Elemental
S SummonAirElemental Icon.png
Summons a level 5 (+1 per air shard) Air Elemental.
Summon Y Summon Air Elemental
S SummonAirElemental Icon.png
Summons a level 5 Air Elemental and knocks all surrounding enemies prone.
Ability SummonAirElemental Icon.png Summon Air Elemental Summon Y Mana 45 Summon Air Elemental
S SummonAirElemental Icon.png
Summons a level 5 (+1 per air shard) Air Elemental and knocks all surrounding enemies prone.
Summon Y Summon Burning Wraith
S SummonAirElemental Icon.png
Summons a level 5 Burning Wraith.
Ability SummonCragSpawn Icon.png Summon Crag Spawn Summon Y Mana 45 1 Summon Crag Spawn
T SummonCragSpawn Icon.png
Summons a level 5 Crag Spawn.
Ability SummonCragSpawn Icon.png Summon Crag Spawn Summon Y Mana 45 Summon Crag Spawn
T SummonCragSpawn Icon.png
Summons a level 5 Crag Spawn.
Ability SummonMastery Icon.png Summon Mastery Summon Y Mana 500 Summon the Pyre of Men
T ParidensReturn Icon.png
Summon Delin, the Pyre of Men for 3 actions.
Ability SummonEarthElemental Icon.png Summon Earth Elemental Summon Y Mana 60 1 Summon Earth Elemental
S SummonEarthElemental Icon.png
Summons a level 5 (+1 per earth shard) Earth Elemental.
Ability SummonEarthElemental Icon.png Summon Earth Elemental Summon Y Mana 60 Summon Earth Elemental
S SummonEarthElemental Icon.png
Summons a level 5 (+1 per earth shard) Earth Elemental and does 12 damage to all enemies with 1 tile.
Unit Enchantment Y Mana 30 1 Summoner's Boon
S SummonersBoon Icon.png
Summoned units get a 50% boost to attack.
Ability SovereignBond Icon.png Sovereign Bond Summon Y Mana 30 Summon Familiar
T SummonFamiliar Icon.png
Summon a Familiar. Familiars can cast all the spells your sovereign can.
Ability SummonFireElemental Icon.png Summon Fire Elemental Summon Y Mana 30 1 Summon Fire Elemental
S SummonFireElemental Icon.png
Summons a level 5 (+1 per fire shard) Fire Elemental.
Ability SummonFireElemental Icon.png Summon Fire Elemental Summon Y Mana 30 Summon Fire Elemental
S SummonFireElemental Icon.png
Summons a level 5 (+1 per fire shard) Fire Elemental and sets all surrounding tiles on fire for 5 turns.
Ability SummonGraveElemental Icon.png Summon Grave Elemental Summon Y Mana 60 1 Summon Grave Elemental
T SummonGraveElemental Icon.png
Summons a level 5 Grave Elemental.
Ability SummonGraveElemental Icon.png Summon Grave Elemental Summon Y Mana 60 Summon Grave Elemental
T SummonGraveElemental Icon.png
Summons a level 5 Grave Elemental and all adjacent allied units are provided with a Death Ward for 5 turns.
Ability SummonIceElemental Icon.png Summon Ice Elemental Summon Y Mana 20 1 Summon Ice Elemental
T SummonIceElemental Icon.png
Summons a level 3 (+1 per water shard) Ice Elemental.
Ability SummonIceElemental Icon.png Summon Ice Elemental Summon Y Mana 20 Summon Ice Elemental
T SummonIceElemental Icon.png
Summons a level 3 (+1 per water shard) Ice Elemental.
Ability SummonIgnys Icon.png Summon Ignys Summon Y Mana 45 1 Summon Ignys
T SummonIgnys Icon.png
Summons a level 5 fire breathing Ignys.
Ability SummonIgnys Icon.png Summon Ignys Summon Y Mana 45 Summon Ignys
T SummonIgnys Icon.png
Summons a level 5 fire breathing Ignys and does 8 fire damage to all enemies within 1 tile.
Ability SummonLightbringer Icon.png Summon Lightbringer Summon Y Mana 60 1 Summon Lightbringer
T SummonLightbringer Icon.png
Summons a level 5 (+1 per life shard) Lightbringer.
Ability SummonLightbringer Icon.png Summon Lightbringer Summon Y Mana 60 Summon Lightbringer
T SummonLightbringer Icon.png
Summons a level 5 (+1 per life shard) Lightbringer.
Ability SummonSentinel Icon.png Summon Sentinel Summon Y Mana 40 Summon Sentinel
T SummonSentinel Icon.png
Summons a level 3 Armored Sentinel and increase the Defense of all surrounding allies by 10.
Ability Summoner Icon.png Summoner Summon Y Mana 30 1 Summon Shadow Warg
S SummonShadowWarg Icon.png
Summons a level 1 Shadow Warg.
Ability Summoner Icon.png Summoner Summon Y Mana 30 Summon Shadow Warg
S SummonShadowWarg Icon.png
Summons a level 1 Shadow Warg.
Summon Y Summon Shrills
Ability Summon Shrill Icon.png
Summon a random group of Shrills
Summon Y Mana 30 1 Summon Titan's Imp
S CalloftheTitans Icon.png
Summons a level 8 Imp of the Titans.
Ability SummonWisp Icon.png Summon Wisp Summon Y Mana 30 1 Summon Wisp
T SummonWisp Icon.png
Summons a level 2 (+1 per life shard) Wisp and heal all allies within 1 tile for 8 hit points.
Ability SummonWisp Icon.png Summon Wisp Summon Y Mana 30 Summon Wisp
T SummonWisp Icon.png
Summons a level 2 (+1 per life shard) Wisp and heal all allies within 1 tile for 8 hit points.
Ability Geomancy Icon.png Geomancy Unit Damage Y Mana 15 Sunder
T Sunder Icon.png
Target elemental takes 5 damage per level of the caster.
Unit Damage Y Sundered
Ability PoisonousI Icon.png
Unit's defense is reduced by 25%.
Unit Enchantment Y Swarm Bonus When a unit attacks, they get a bonus from allies that surrround their target.
Death Dot.png Death 3 Ability DeathMage Icon.png Death Mage Unit Curse Y Mana 18 Syphon Strength
T SyphonStrength Icon.png
The victim's Attack is lowered by 25% and the caster's Attack is increased by 25% unless the victim resists.
Ability Beastlord Icon.png Beastlord Charm Y Mana 40 Tame
T Tame Icon.png
Take control of the targeted Beast unless it resists.
Charm Y Tame
T Tame Icon.png
Take control of the targeted Beast unless it resists.
Charm Y Tame
T Tame Icon.png
Take control of the targeted Twisted unit.
Air Dot.png Air 3 Ability AirMage Icon.png Air Mage Unit Damage Y Mana 38 Thunderstrike
T Thunderstrike Icon.png
Teleport to a location and do 10 lightning damage (+2 per air shard) to all enemies within 1 radius.
Water Dot.png Water 4 Ability WaterExpert Icon.png Water Master Unit Damage Y Mana 40 Tidal Wave
S TidalWave Icon.png
Summon a wave that will damage enemy units. Tidal wave can only be cast on a target within 4 tiles of a water tile.
Unit Enchantment Y Mana 40 1 Tireless March
S TirelessMarch Icon.png
Increases the movement of the target's army by 1. Tireless March can only be cast on one unit at a time.
Air Dot.png Air 4 Ability AirExpert Icon.png Air Master Other Y Mana 25 Titan's Breath
T TitansBreath Icon.png
A gust of wind blows all enemy units back a tile and, unless they resist, knocks them prone.
Air Dot.png Air 5 Ability AirMaster Icon.png Air Archmage Other Y Mana 150 Tornado
S Tornado Icon.png
Units in the targeted army are randomly scattered around the surrounding tiles, immobilized for a turn and take 3 damage per air shard.
Unit Enchantment Y Mana 25 Touch of Darkness
S TouchofDarkness Icon.png
Demons whisper to anyone willing to listen. Doing so will improve the casters spell mastery, at the cost of a portion of his sanity (+3 spell mastery, -3 hit points)
Death Dot.png Death 4 Ability DeathExpert Icon.png Death Master Unit Damage Y Mana 60 Touch of Entropy
T TouchOfEntropy Icon.png
Does 24 damage (+6 per death shard) to unit. If that unit is killed a Lurk is summoned in its place.
Earth Dot.png Earth 2 Ability EarthDisciple Icon.png Earth Disciple Other Y Mana 20 Tremor
S Tremor Icon.png
Target enemy is immobilized and loses all Dodge for 3 seasons (including current season). Can only be cast within your territory.
Air Dot.png Air 2 Ability AirDisciple Icon.png Air Disciple Unit Enchantment Y Mana 15 1 Tutelage
S Tutelage Icon.png
Target unit gains experience at a 25% faster rate.
Unit Damage Y Mana 30 Vatula's Dragonslayer
T VatulasDragonslayer Icon.png
Kills target dragon.
Water Dot.png Water 5 Ability WaterMaster Icon.png Water Archmage Unit Damage Y Mana 140 Vetrar's Howl
S VetrarsHowl Icon.png
Does 12 cold damage (+5 per water shard) to all armies within a 1 tile radius.
Fire Dot.png Fire 4 Ability FireExpert Icon.png Fire Master City Enchantment Y Mana 20 Wall of Fire
S WallofFire Icon.png
Units that attack this city take 10 (+3 per fire shard) in fire damage at the start of combat.
Unit Enchantment Y Wall of Fire
S MantleofFire Icon.png
Units that attack this city take 10 (+3 per fire shard) in fire damage at the start of combat.
Fire Dot.png Fire 4 Ability FireExpert Icon.png Fire Master Map Y Mana 20 Wall of Fire
S WallofFire Icon.png
7 tiles in a line burst into flame that remains for the rest of the battle. Any unit passing through the fire takes damage.
Life Dot.png Life 4 Ability LifeExpert Icon.png Life Master Heal Y Mana 35 Wellspring
T Wellspring Icon.png
All members of the targeted army heal 24 hit points (+4 per life shard).
Life Dot.png Life 4 Ability LifeExpert Icon.png Life Master Heal Y Mana 35 Wellspring
T Wellspring Icon.png
All allies heal 24 hit points (+4 per life shard).
Death Dot.png Death 1 Ability DeathApprentice Icon.png Death Apprentice Unit Curse Y Mana 24 Wither
T Wither Icon.png
Reduces the attack of the enemy army by 2 (+1 per death shard) for 3 seasons.
Unit Curse Y Wither
T Wither Icon.png
Reduces the attack of the enemy army by 2 (+1 per death shard) unless they resist.
Death Dot.png Death 1 Ability DeathApprentice Icon.png Death Apprentice Unit Curse Y Mana 24 Wither
T Wither Icon.png
Reduces the attack of the enemy army by 2 (+1 per death shard) unless they resist.
Unit Enchantment Y Withstand
Ability Withstand Icon.png
Caster is immune to Cold, Fire and Lightning damage until their next attack. This also puts the caster into a defending stance.


Attributes

Ele 
Spell's Element.
Lv 
Required Element level...
Requires 
Requirements...
Type 
Spell Types.
Strat 
Spell is castable on the strategic map?
Battle 
Spell is castable in battle?
Resource 
Type of resource required to cast spell (generally Mana).
Cost 
Casting cost.
Per-turn 
Upkeep cost of spell per season.
Spell 
Spell title.
Description 
Description...


Spell Types

City Enchantment 
Definition...
City Curse 
Definition...
Charm 
Definition...
Map 
Definition...
Movement 
Definition...
Other 
Definition...
Summon 
Definition...
Unit Curse 
Definition...
Unit Damage 
Definition...
Unit Enchantment 
Definition...




Related

Magic | Champions