Spells
From ELEMENTALgames.org
The following table may be sorted by clicking any column headers that contain arrows:
Ele | Lv | Requires | Type | Strat | Battle | Resource | Cost | Per-Turn | Spell | Description |
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Heal | Y | Mana | 8 | Aid | Heals target unit by 8 (+2 per life shard). | |||
Other | Y | Mana | 100 | Alchemy | Convert 100 mana into 100 gildar. | |||||
Unit Enchantment | Y | Mana | 50 | 1 | Anointed by Fire | Allows the targeted Champion to be able to cast Fireball. | ||||
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City Curse | Y | Mana | 30 | 1 | Antipathy | Increases Unrest in the target city by 10%. | |
City Enchantment | Y | Mana | 100 | Arcane Forge | Adds +1 Material per Essence to the city | |||||
Map | Y | Mana | 50 | Arcane Monolith | Creates an Arcane Monolith on the map which extends your Zone of Control. | |||||
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Unit Enchantment | Y | Arcane Veil | This unit resists all spells. | ||||||
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City Enchantment | Y | Mana | 40 | Aura of Grace | All units trained in this city are +1 Initiative per Essence. | ||
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City Enchantment | Y | Mana | 40 | Aura of Might | All units trained in this city are +1 Defense per Essence. | ||
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City Enchantment | Y | Mana | 40 | Aura of Vitality | All units trained in this city are +1 Hit Points per Essence. | ||
Unit Enchantment | Y | Defending | When a unit passes their attack action, their Defense is improved until their next action. | |||||||
Map | Y | Mana | 200 | Birth of Summer | Revive the land. | |||||
Unit Damage | Y | Blade Rush | Rush through enemies in a straight line, dealing damage equal to your attack to any in your way. | |||||||
City Enchantment | Y | Mana | 250 | Bless City | Reduces Unrest in the target city by 25%. | |||||
Unit Enchantment | Y | Mana | 50 | 1 | Blessing of Restoration | Allows the targeted Champion to be able to cast Heal. | ||||
Other | Y | Mana | 400 | Blight | All players lose 50% of their population. | |||||
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Unit Curse | Y | Mana | 12 | Blindness | Target enemy is stricken blind, resulting in a 33% penalty to Accuracy unless they resist. | ||
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Unit Damage | Y | Mana | 40 | Blizzard | Units take 16 cold damage (+2 per water shard) per member. | ||
Unit Enchantment | Y | Mana | 30 | Blood Curse | Target city sacrifices half its citizens. The caster receives a hit point for each citizen sacrificed. The caster no long heals naturally. Only the sovereign can cast this spell. | |||||
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Unit Enchantment | Y | Mana | 100 | Blood Rage | Permanently improves the targets Attack by 1. Can be cast multiple times on the same unit. | ||
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City Enchantment | Y | Mana | 30 | Blood Sigil | Berserks all defending units and Withers all attacking units. | ||
Map | Y | Mana | 200 | Bloom of Twilight | Revive the land. | |||||
Charm | Y | Gold | 1000 | Broken Loyalties | Take control of target city. | |||||
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Unit Enchantment | Y | Mana | 10 | 1 | Burning Blade | Enchanted champion's weapon does +2 (+1 per fire shard) fire damage. | |
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Unit Enchantment | Y | Mana | 10 | Burning Blade | Enchanted champion's weapon does +2 (+1 per fire shard) fire damage. | ||
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Unit Damage | Y | Mana | 10 | Burning Hands | 3 adjacent enemies are blasted with heat, taking 8 (+2 per fire shard) in fire damage. | ||
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Unit Damage | Y | Mana | 10 | Burning Hands | 3 adjacent enemies are blasted with heat, taking 8 (+2 per fire shard) in fire damage. | |||
Movement | Y | Mana | 50 | Call of the Titans | All unstationed units will be teleported to the selected tile. | |||||
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Other | Y | Mana | 80 | Call to Arms | First unit in the queue is instantly trained. | ||
Unit Enchantment | Y | Mana | 30 | Candlecloak | Wreathes all your units in flames, doing 3 fire damage to anyone who attacks them. | |||||
Unit Enchantment | Y | Candlecloak | Wreathes all your units in flames, doing 3 fire damage to anyone who attacks them. | |||||||
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Unit Enchantment | Y | Mana | 250 | Celerity | Permanently improves the targets Initiative by 1. Can be cast multiple times on the same unit, but requires a lot of mana. | ||
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Unit Damage | Y | Mana | 12 | Chaos | Does a random effect to target enemy unit unless they resist. | ||
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Unit Damage | Y | Mana | 12 | Chaos | Does a random effect to target enemy unit unless they resist. | |||
Unit Enchantment | Y | Mana | 35 | Cloak of Fear | Enemies must make a spell resistance check before they can attack the caster for the next 5 turns. | |||||
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Unit Enchantment | Y | Mana | 35 | 1 | Cloak of Thorns | 25% of the damage done to the target is reflected back on his attacker. | |||
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Movement | Y | Mana | 80 | Cloud Walk | Teleports the caster, and their army, to a tile in friendly territory. | ||
Unit Curse | Y | Mana | 40 | Confusion | All enemies have a 50% chance to swing at a random unit in melee instead of their target, unless they resist. | |||||
Other | Y | Consume | Destroy a shard in your territory to gain 200 mana. | |||||||
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Unit Damage | Y | Consume Spirit | Target unit takes double the caster's level in damage. If this kills the target the caster gains 40 Mana. | ||||||
Unit Damage | Y | Mana | 18 | Contagion | All enemy units take 2 poison damage (+1 per death shard) per turn for 10 turns, unless they resist. | |||||
Other | Y | Mana | 50 | Corruption | Transforms a shard in your empire into a Death shard. | |||||
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Other | Y | Mana | 16 | Counterspell | Disrupts a spell an enemy unit is casting unless they resist. | ||||
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Unit Enchantment | Y | Mana | 8 | 1 | Courage | Instills legendary hope in the champion, giving them a bonus of 3 (+1 per life shard) to spell resistance and hit points. | |
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Other | Y | Mana | 340 | Crusade | All trained units gain 1 level. | ||
Other | Y | Cull the Weak | Sacrifice a unit to heal the caster 20 and gain 20 mana. | |||||||
Other | Y | Mana | 500 | Cure Plague | Cure the Plague. | |||||
Other | Y | Mana | 1200 | Curgen's Volcano | Raises a volcano in the midst of your enemies. The volcano destroys resources, improvements and even cities on the land it targets. | |||||
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Unit Curse | Y | Mana | 12 | Curse | Target has no Defense for 3 turns unless they resist. | ||
City Curse | Y | Mana | 250 | Curse City | Increases Unrest in the target city by 25%. | |||||
Unit Enchantment | Y | Mana | 5 | Death Lash | +3 to Attack and Initiative, but the unit is killed at the end of combat. This spell can only be cast on Trained Units. | |||||
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Unit Enchantment | Y | Mana | 50 | 1 | Death Ward | If this unit is killed in battle they are resurrected with half their hit points. This resurrection removes this enchantment. | |
Unit Enchantment | Y | Death Ward | If this unit is killed in battle they are resurrected with half their hit points. This enchantment lasts for 5 actions or until the unit is resurrected. | |||||||
Unit Enchantment | Y | Mana | 50 | 1 | Defiled Benediction | Allows the targeted Champion to be able to cast Drain Life. | ||||
Other | Y | Mana | 150 | Destiny's Gift | Target Champion gets a random increase in their base stats. | |||||
Unit Enchantment | Y | Mana | 200 | Destiny's Insight | Target Champion receives a glimpse of mystical knowledge, increasing their experience by 25. | |||||
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Unit Enchantment | Y | Mana | 90 | Diamondskin | Unit is immune to physical damage for 3 turns. | ||
Unit Damage | Y | Mana | 64 | Dirge of Ceresa | Enemies take 3 (+1 per death shard) poison damage per turn for 10 turns, unless they resist. | |||||
Other | Y | Mana | 90 | Dispel Enchantment | Dispels a random enemy enchantment on target city | |||||
Charm | Y | Domination | Take control of enemy unit unless they resist. | |||||||
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Unit Damage | Y | Mana | 28 | Drain Life | Transfers 12 hit points (+2 per death shard) from enemy unit to the caster. | ||
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Other | Y | Mana | 300 | Earthquake | Destroys random city improvements, resets the production queue and halves the population of the targeted city. | ||
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City Enchantment | Y | Mana | 10 | Enchanted Hammers | Adds +1 Material to the city | ||
Movement | Y | Mana | 30 | Escape | All units flee from the battlefield. | |||||
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Unit Enchantment | Y | Mana | 10 | 1 | Evade | Target unit gets +6 to Dodge (+2 per air shard). | |
Other | Y | Mana | 12 | Eyes of the Eagle | Reveals all areas within 6 tiles of the caster. | |||||
Unit Damage | Y | Mana | 150 | Falling Star | Does 18 fire damage (+3 per air and fire shard) to all armies within 1 tile of the impact point. | |||||
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Other | Y | Mana | 24 | Feedback | Disrupts a spell a unit is casting and does 6 fire damage (+3 per fire shard) unless they resist. | ||
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Unit Damage | Y | Mana | 50 | Fireball | Fireball does 18 (+4 per fire shard) fire damage to units within a 1 tile radius. | ||
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Unit Damage | Y | Mana | 200 | Firestorm | All units in target army take 8 fire damage (+2 per fire shard). Firestorm leaves a fire raging in the affected tile for 10 turns. | ||
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Heal | Y | First Aid | Heals target unit by 2 per level of the caster. | ||||||
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Unit Damage | Y | Mana | 24 | Flame Dart | A fiery dart strikes for double the caster's level (+2 per fire shard) in fire damage. | ||
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Unit Damage | Y | Mana | 24 | Flame Dart | A fiery dart strikes for double the caster's level (+2 per fire shard) in fire damage. | |||
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Unit Damage | Y | Mana | 40 | Flame Wave | Brings forth a wave of flame that causes 4 (+2 per fire shard) fire damage to all enemy units. | ||
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Other | Y | Mana | 4 | Focus | The caster gets +25% Attack and spell damage for the rest of the battle. | ||
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Other | Y | Mana | 4 | Focus | The caster gets +25% Attack and spell damage for the rest of the battle. | |||
Map | Y | Fortify | Fortify a tile, which gives units in that tile +10 to Accuracy and +20 to Dodge. | |||||||
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Unit Damage | Y | Mana | 30 | Fracture | Target unit loses 25% of his Hit Points and Defense unless they resist. | ||
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Unit Curse | Y | Mana | 15 | Freeze | Target enemy army is -2 Initiative (-1 per water shard) and immobilized for 3 seasons (including current season). Must be cast in your territory. | ||
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City Curse | Y | Mana | 200 | Frozen Bones | Target city is crippled with an unnatural coldness slowing stationed units and reducing their Initiative by 3. | ||||
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City Enchantment | Y | Mana | 25 | Gentle Rain | Target city produces 25% more food per Essence. | ||||
Unit Enchantment | Y | Ghost Touch | Anyone who strikes the caster takes 1 damage. | |||||||
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Unit Enchantment | Y | Mana | 30 | Giant Form | Doubles the target unit's Attack. | ||
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Unit Enchantment | Y | Mana | 45 | Gift of Iron | All allied units have their Defense raised by 5 (+2 per earth shard). | ||||
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City Enchantment | Y | Mana | 30 | Glyph of Life | Defending units start with regeneration (they heal 1 hit point per turn). | ||
Unit Curse | Y | Mana | 40 | Graveseal | Target unit suffers critical hits from all attacks unless he resists. | |||||
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City Curse | Y | Mana | 100 | 15 | Grip of Winter | Halts training and construction in target players cities, and halves the rate that player gathers resources. | |
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Unit Enchantment | Y | Mana | 16 | Growth | Target unit gets +50% to Attack and halves Dodge. | ||
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Unit Enchantment | Y | Mana | 16 | Growth | Target unit gets +50% to Attack and halves Dodge. | |||
Unit Enchantment | Y | Growth | Target unit gets +50% to Attack and halves Dodge. | |||||||
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Unit Enchantment | Y | Mana | 4 | Guardian Wind | Allied units gain +15 to Dodge (+5 per air shard) vs ranged attacks. | ||
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Unit Enchantment | Y | Mana | 4 | Guardian Wind | Allied units gain +15 to Dodge (+5 per air shard) vs ranged attacks. | |||
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Other | Y | Mana | 20 | Gust of Wind | A gust of wind blows 3 adjacent enemies next to the caster back a tile and, unless they resist, knocks them prone. | ||||
Other | Y | Gust of Wind | A gust of wind blows 3 adjacent enemies next to the caster back a tile and, unless they resist, knocks them prone. | |||||||
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Unit Enchantment | Y | Mana | 5 | Haste | Target unit is +3 to Initiative (+1 per air shard). | ||
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Unit Enchantment | Y | Mana | 5 | Haste | Target unit is +3 to Initiative (+1 per air shard). | |||
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Heal | Y | Mana | 12 | Heal | Heals target unit by 16 (+2 per life shard). | ||
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Heal | Y | Mana | 12 | Heal | Heals target unit by 16 (+2 per life shard). | |||
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City Enchantment | Y | Mana | 100 | Heart of Fire | All units trained in this city get +1 Fire Attack per Essence. | ||
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Other | Y | Hold the Line | All allied units start defending and get +20 Dodge until their next action | ||||||
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Unit Damage | Y | Mana | 36 | Horrific Wail | All enemy units take 2 damage per level of the caster unless they resist. | ||||
Unit Damage | Y | Mana | 6 | Hurl Boulder | Launches a boulder for 8 damage (+1 per earth shard). | |||||
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Unit Damage | Y | Mana | 6 | Hurl Boulder | Launches a boulder for 8 damage (+1 per earth shard). | |||
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City Curse | Y | Mana | 200 | Incinerate City | Random Fire Storms plague the city weakening stationed units (-1 Hit Point per unit). Additional casts will increase the effect. | ||||
Other | Y | Mana | 280 | 5 | Ineluctable Vision | Reveals the entire map, for as long as the maintenance cost is paid. | ||||
Unit Curse | Y | Mana | 8 | Infection | Each turn negative spells affecting target unit spread to all allied units. | |||||
Summon | Y | Mana | 30 | Infernal Covenant | Sacrifice a champion to transform him into a Death Demon for that battle. The higher level the champion, the more powerful the death demon will be. | |||||
Map | Y | Mana | 30 | Inferno | Target tile is on fire for 30 turns, walking through the tile causes 5 damage to each member of the group. | |||||
Map | Y | Inferno | Tiles within 1 radius burn for 5 turns, walking through the tile causes 5 Fire damage. | |||||||
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City Enchantment | Y | Mana | 15 | Inspiration | Produces +1 Research in the enchanted city. | ||
Unit Enchantment | Y | Invincible | Caster is immune to Physical damage until their next attack. | |||||||
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Unit Damage | Y | Mana | 300 | Kill | Target unit dies, unless they resist. | ||
Other | Y | Knockback Effect | Knocks victims back 2 tiles unless they resist. | |||||||
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Unit Damage | Y | Mana | 25 | Lightning Bolt | Does 8 (+2 per Level) Lightning damage to all units in a line 5 tiles long. | ||||
Unit Damage | Y | Lightning Form | Teleport through enemies in a straight line, dealing Lightning damage equal to your attack to any in your way. | |||||||
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Map | Y | Mana | 5 | Lower Land | Turn mountain into hill; hill into land; but not land into water. | ||
Unit Damage | Y | Mana | 30 | Mana Blast | A blast of arcane energy that does damage equal to one tenth the players stored mana. If the victim resists that damage is halved. | |||||
Unit Enchantment | Y | Mana | 60 | 2 | Mana Shield | Damage taken by the target is ignored. Instead mana is lost from the mana pool. | ||||
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Unit Enchantment | Y | Mana | 25 | 1 | Mantle of Fire | Wreaths the target in flames, doing 6 fire damage to anyone who attacks him. | |
Unit Enchantment | Y | Mantle of Fire | Wreaths the target in flames, doing 6 fire damage to anyone who attacks him. | |||||||
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Unit Enchantment | Y | Mana | 25 | Mantle of Oceans | The mana costs of all tactical spells this unit casts is reduced by 40% | ||
Unit Enchantment | Y | Mass Berserk | All allied units gain +2 Attack (+1 per death shard) but take 1 damage per turn. | |||||||
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Unit Curse | Y | Mana | 15 | Mass Curse | Removes all enemies Defense for 3 turns unless they resist. | ||
Unit Enchantment | Y | Mass Regeneration | All units heal 1 per turn. | |||||||
Unit Curse | Y | Maul Debuff | Effect after a successful Maul attack | |||||||
City Enchantment | Y | Meditation | +1 Mana per Essence in the enchanted city. | |||||||
City Enchantment | Y | Mana | 25 | Nature's Bounty | +1 Grain in the enchanted city. | |||||
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Summon | Y | Mana | 30 | Nature's Call | Summons a pack of wolves, bear, naja or panther to aid you in battle. | ||
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Unit Enchantment | Y | Mana | 7 | 1 | Nature's Cloak | Target unit receives 20% (+10% per earth shard) resistance vs Fire, Lightning and Cold damage. | |
Unit Enchantment | Y | Noble Legacy | Unit is +1 Dodge per air shard, +1 Initiative per fire shard, +1 Spell Mastery per water shard and +1 Spell Resistance per earth shard. This spell is automatically cast on Amarian units at the start of battle. | |||||||
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Unit Enchantment | Y | Mana | 12 | Obscuring Fog | Summons a fog that blurs your units and improves their Dodge by 3 (+1 per water shard) and an additional 3 (+1 per air shard) vs missile attacks. | ||||
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City Enchantment | Y | Mana | 25 | Obsession | +3 Production per Essence and +1 Gildar in the enchanted city. | ||||
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City Enchantment | Y | Mana | 15 | Oppression | Reduces Unrest in the city by 10%. | ||
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Unit Damage | Y | Mana | 12 | Pandemonium | Does a random effect to all enemy units unless they resist. | ||
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Unit Damage | Y | Mana | 12 | Pandemonium | Does a random effect to all enemy units unless they resist. | |||
Unit Enchantment | Y | Mana | 90 | Paragon | Casting Sovereign suffers a permanent -5 to Hit Points. Target friendly champion gains a level. | |||||
Summon | Y | Mana | 180 | Pariden's Return | Summons a Titan from a distant world to fight for five turns. | |||||
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Unit Damage | Y | Mana | 48 | Pillar of Flame | Target enemy army takes 8 fire damage (+2 per fire shard). Can only be cast within your territory. | ||
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City Enchantment | Y | Pit of Madness | +1 Research per Essence, -1 Growth and attacking units are struck with Fear. | ||||
Unit Damage | Y | Poisoned | Unit takes 1 Poison damage per round | |||||||
Unit Damage | Y | Poisoned I | Unit takes 2 Poison damage per round | |||||||
Unit Damage | Y | Poisoned II | Unit takes 4 Poison damage per round | |||||||
Unit Damage | Y | Poisoned III | Unit takes 8 Poison damage per round | |||||||
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City Enchantment | Y | Mana | 20 | Propaganda | City produces +2 Gildar per Essence. | ||
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Unit Enchantment | Y | Mana | 30 | Protection from Cold | All allied units gain 50% Cold Resistance. | ||||
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Unit Enchantment | Y | Mana | 30 | Protection from Fire | All allied units gain 50% Fire Resistance. | ||||
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Unit Curse | Y | Mana | 30 | Pull of the Earth | Units within range are knocked prone unless they resist. | ||||
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Map | Y | Mana | 5 | Raise Land | Turn water, beach and cliff into land; land into hill; but not hill into mountain. | ||
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Summon | Y | Mana | 60 | Raise Skeletal Horde | Raise a skeletal horde from the ruins of Elemental. | ||||
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Summon | Y | Raise Skeleton | Raise a Skeleton from the ruins of Elemental. Though weak, a skeleton costs no mana to create. | ||||||
Drain | Y | Reap | Heals the caster when he damages an enemy. | |||||||
Drain | Y | Reap | Heals the caster when he damages an enemy. | |||||||
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Charm | Y | Gold | 25 | Recruit Bandit | Convert a Bandit to your cause for 25 Gildar. | ||||
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Unit Enchantment | Y | Mana | 25 | 1 | Regeneration | Fully heals the target unit's health each season. | |
Movement | Y | Mana | 25 | Return | Moves the caster (and their army) back to their capital city. | |||||
Unit Enchantment | Y | Revenge | +1 Attack each time this unit is struck in combat | |||||||
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Unit Damage | Y | Mana | 40 | Riptide | Summon a wave that does 8 damage (+2 per water shard) to 3 adjacent enemies. | ||||
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Other | Y | Sacrifice | Target city sacrifices half its citizens to produce 1 mana per sacrifice. | ||||
Map | Y | Mana | 40 | Salt the Earth | Transform the land to barren ground which is unable to support cities. | |||||
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City Enchantment | Y | Set In Stone | Increases the cities production by 50% but it produces no research. | ||||
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Unit Damage | Y | Mana | 18 | Shadowbolt | A bolt of night strikes the victim doing 6 damage and reducing their Spell Resistance by 5 (+1 per level). | ||
Map | Y | Mana | 100 | 5 | Shadow World | Opens up a rift to a shadow plane, spawning creatures of shadow for the duration of the spell's upkeep. These shadow creatures will attack anything in their way. If the upkeep is broken, the rift closes. | ||||
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3 |
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Unit Damage | Y | Mana | 60 | Shockwave | A minor earthquake damages all enemies within 1 radius of the caster for 10 (+2 per earth shard) damage. | ||
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Unit Damage | Y | Mana | 60 | Shockwave | A minor earthquake damages all enemies within 1 radius of the caster for 10 (+2 per earth shard) damage. | |||
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3 |
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Unit Curse | Y | Mana | 22 | Shrink | Target unit gains +50% to Dodge and their Attack is halved unless they resist. | ||
Unit Curse | Y | Silence | Prevents the target from being able to cast spells for 3 turns, unless they resist. | |||||||
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Charm | Y | Gold | 100 | Silver Tongue | Convert a trained unit to your cause unless they resist. | ||||
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Unit Curse | Y | Mana | 5 | Slow | Target enemy unit suffers -3 to Initiative (-1 per water shard) unless they resist. | ||
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Unit Curse | Y | Mana | 5 | Slow | Target enemy unit suffers -3 to Initiative (-1 per water shard) unless they resist. | |||
Unit Curse | Y | Slow | Target enemy unit suffers -3 to Initiative. | |||||||
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Unit Damage | Y | Mana | 32 | Soulburning | Does 12 fire damage (+2 per death and fire shard) to the unit, half if the victim resists. | ||||
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City Enchantment | Y | Mana | 25 | Sovereign's Call | +2 Growth in the enchanted city. | ||
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Other | Y | Mana | 20 | Spell Leech | Disrupts a spell an enemy unit is casting unless they resist. If successful this spell also grants the caster 40 mana. | ||
Other | Y | Mana | 250 | Spell of Making | This spell places the full power of magic at your disposal, allowing none to challenge your sovereignty. | |||||
Other | Y | Mana | 20 | Steal Spirit | Steal a spell trait from an allied champion. Target is killed, however. | |||||
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Map | Y | Mana | 8 | Stinking Mud | Changes the terrain within a 1 tile radius to mud. Units can only move 1 tile per turn through mud. | ||||
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Unit Enchantment | Y | Mana | 15 | 1 | Stoneskin | Target champion's Defense is raised by 3 (+1 per earth shard). | |
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Unit Enchantment | Y | Mana | 15 | Stoneskin | Target champion's Defense is raised by 3 (+1 per earth shard). | ||
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Unit Enchantment | Y | Mana | 15 | Stoneskin | Target champion's Defense is raised by 3 (+1 per earth shard). | |||
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3 |
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Unit Damage | Y | Mana | 24 | Storm | Lightning strikes a random enemy group for 20 Lightning damage (+4 per air shard). | ||
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Unit Damage | Y | Mana | 24 | Storm | Lightning strikes a random enemy group for 20 Lightning damage (+4 per air shard). | |||
Summon | Y | Mana | 30 | 1 | Summon Abomination | Summons a level 5 Abomination | ||||
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Summon | Y | Mana | 45 | 1 | Summon Air Elemental | Summons a level 5 (+1 per air shard) Air Elemental. | |||
Summon | Y | Summon Air Elemental | Summons a level 5 Air Elemental and knocks all surrounding enemies prone. | |||||||
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Summon | Y | Mana | 45 | Summon Air Elemental | Summons a level 5 (+1 per air shard) Air Elemental and knocks all surrounding enemies prone. | ||||
Summon | Y | Summon Burning Wraith | Summons a level 5 Burning Wraith. | |||||||
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Summon | Y | Mana | 45 | 1 | Summon Crag Spawn | Summons a level 5 Crag Spawn. | |||
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Summon | Y | Mana | 45 | Summon Crag Spawn | Summons a level 5 Crag Spawn. | ||||
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Summon | Y | Mana | 500 | Summon the Pyre of Men | Summon Delin, the Pyre of Men for 3 actions. | ||||
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Summon | Y | Mana | 60 | 1 | Summon Earth Elemental | Summons a level 5 (+1 per earth shard) Earth Elemental. | |||
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Summon | Y | Mana | 60 | Summon Earth Elemental | Summons a level 5 (+1 per earth shard) Earth Elemental and does 12 damage to all enemies with 1 tile. | ||||
Unit Enchantment | Y | Mana | 30 | 1 | Summoner's Boon | Summoned units get a 50% boost to attack. | ||||
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Summon | Y | Mana | 30 | Summon Familiar | Summon a Familiar. Familiars can cast all the spells your sovereign can. | ||||
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Summon | Y | Mana | 30 | 1 | Summon Fire Elemental | Summons a level 5 (+1 per fire shard) Fire Elemental. | |||
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Summon | Y | Mana | 30 | Summon Fire Elemental | Summons a level 5 (+1 per fire shard) Fire Elemental and sets all surrounding tiles on fire for 5 turns. | ||||
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Summon | Y | Mana | 60 | 1 | Summon Grave Elemental | Summons a level 5 Grave Elemental. | |||
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Summon | Y | Mana | 60 | Summon Grave Elemental | Summons a level 5 Grave Elemental and all adjacent allied units are provided with a Death Ward for 5 turns. | ||||
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Summon | Y | Mana | 20 | 1 | Summon Ice Elemental | Summons a level 3 (+1 per water shard) Ice Elemental. | |||
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Summon | Y | Mana | 20 | Summon Ice Elemental | Summons a level 3 (+1 per water shard) Ice Elemental. | ||||
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Summon | Y | Mana | 45 | 1 | Summon Ignys | Summons a level 5 fire breathing Ignys. | |||
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Summon | Y | Mana | 45 | Summon Ignys | Summons a level 5 fire breathing Ignys and does 8 fire damage to all enemies within 1 tile. | ||||
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Summon | Y | Mana | 60 | 1 | Summon Lightbringer | Summons a level 5 (+1 per life shard) Lightbringer. | |||
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Summon | Y | Mana | 60 | Summon Lightbringer | Summons a level 5 (+1 per life shard) Lightbringer. | ||||
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Summon | Y | Mana | 40 | Summon Sentinel | Summons a level 3 Armored Sentinel and increase the Defense of all surrounding allies by 10. | ||||
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Summon | Y | Mana | 30 | 1 | Summon Shadow Warg | Summons a level 1 Shadow Warg. | |||
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Summon | Y | Mana | 30 | Summon Shadow Warg | Summons a level 1 Shadow Warg. | ||||
Summon | Y | Summon Shrills | Summon a random group of Shrills | |||||||
Summon | Y | Mana | 30 | 1 | Summon Titan's Imp | Summons a level 8 Imp of the Titans. | ||||
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Summon | Y | Mana | 30 | 1 | Summon Wisp | Summons a level 2 (+1 per life shard) Wisp and heal all allies within 1 tile for 8 hit points. | |||
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Summon | Y | Mana | 30 | Summon Wisp | Summons a level 2 (+1 per life shard) Wisp and heal all allies within 1 tile for 8 hit points. | ||||
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Unit Damage | Y | Mana | 15 | Sunder | Target elemental takes 5 damage per level of the caster. | ||||
Unit Damage | Y | Sundered | Unit's defense is reduced by 25%. | |||||||
Unit Enchantment | Y | Swarm Bonus | When a unit attacks, they get a bonus from allies that surrround their target. | |||||||
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3 |
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Unit Curse | Y | Mana | 18 | Syphon Strength | The victim's Attack is lowered by 25% and the caster's Attack is increased by 25% unless the victim resists. | ||
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Charm | Y | Mana | 40 | Tame | Take control of the targeted Beast unless it resists. | ||||
Charm | Y | Tame | Take control of the targeted Beast unless it resists. | |||||||
Charm | Y | Tame | Take control of the targeted Twisted unit. | |||||||
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3 |
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Unit Damage | Y | Mana | 38 | Thunderstrike | Teleport to a location and do 10 lightning damage (+2 per air shard) to all enemies within 1 radius. | ||
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4 |
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Unit Damage | Y | Mana | 40 | Tidal Wave | Summon a wave that will damage enemy units. Tidal wave can only be cast on a target within 4 tiles of a water tile. | ||
Unit Enchantment | Y | Mana | 40 | 1 | Tireless March | Increases the movement of the target's army by 1. Tireless March can only be cast on one unit at a time. | ||||
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4 |
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Other | Y | Mana | 25 | Titan's Breath | A gust of wind blows all enemy units back a tile and, unless they resist, knocks them prone. | ||
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5 |
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Other | Y | Mana | 150 | Tornado | Units in the targeted army are randomly scattered around the surrounding tiles, immobilized for a turn and take 3 damage per air shard. | ||
Unit Enchantment | Y | Mana | 25 | Touch of Darkness | Demons whisper to anyone willing to listen. Doing so will improve the casters spell mastery, at the cost of a portion of his sanity (+3 spell mastery, -3 hit points) | |||||
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4 |
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Unit Damage | Y | Mana | 60 | Touch of Entropy | Does 24 damage (+6 per death shard) to unit. If that unit is killed a Lurk is summoned in its place. | ||
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2 |
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Other | Y | Mana | 20 | Tremor | Target enemy is immobilized and loses all Dodge for 3 seasons (including current season). Can only be cast within your territory. | ||
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2 |
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Unit Enchantment | Y | Mana | 15 | 1 | Tutelage | Target unit gains experience at a 25% faster rate. | |
Unit Damage | Y | Mana | 30 | Vatula's Dragonslayer | Kills target dragon. | |||||
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5 |
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Unit Damage | Y | Mana | 140 | Vetrar's Howl | Does 12 cold damage (+5 per water shard) to all armies within a 1 tile radius. | ||
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4 |
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City Enchantment | Y | Mana | 20 | Wall of Fire | Units that attack this city take 10 (+3 per fire shard) in fire damage at the start of combat. | ||
Unit Enchantment | Y | Wall of Fire | Units that attack this city take 10 (+3 per fire shard) in fire damage at the start of combat. | |||||||
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4 |
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Map | Y | Mana | 20 | Wall of Fire | 7 tiles in a line burst into flame that remains for the rest of the battle. Any unit passing through the fire takes damage. | ||
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4 |
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Heal | Y | Mana | 35 | Wellspring | All members of the targeted army heal 24 hit points (+4 per life shard). | ||
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4 |
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Heal | Y | Mana | 35 | Wellspring | All allies heal 24 hit points (+4 per life shard). | ||
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1 |
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Unit Curse | Y | Mana | 24 | Wither | Reduces the attack of the enemy army by 2 (+1 per death shard) for 3 seasons. | ||
Unit Curse | Y | Wither | Reduces the attack of the enemy army by 2 (+1 per death shard) unless they resist. | |||||||
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1 |
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Unit Curse | Y | Mana | 24 | Wither | Reduces the attack of the enemy army by 2 (+1 per death shard) unless they resist. | ||
Unit Enchantment | Y | Withstand | Caster is immune to Cold, Fire and Lightning damage until their next attack. This also puts the caster into a defending stance. |
Attributes
- Ele
- Spell's Element.
- Lv
- Required Element level...
- Requires
- Requirements...
- Type
- Spell Types.
- Strat
- Spell is castable on the strategic map?
- Battle
- Spell is castable in battle?
- Resource
- Type of resource required to cast spell (generally Mana).
- Cost
- Casting cost.
- Per-turn
- Upkeep cost of spell per season.
- Spell
- Spell title.
- Description
- Description...
Spell Types
- City Enchantment
- Definition...
- City Curse
- Definition...
- Charm
- Definition...
- Map
- Definition...
- Movement
- Definition...
- Other
- Definition...
- Summon
- Definition...
- Unit Curse
- Definition...
- Unit Damage
- Definition...
- Unit Enchantment
- Definition...
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