Items
From ELEMENTALgames.org
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Contents |
Weapons
Type | Weapon | Hands | Range | Champion | Lvl | Shop | Resource | Cost | Atk | Ele | EDmg | Ini | Crit% | Description |
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Blunt | Club | 1 | 15 | 6 | -4 | A gnarled root of pine, ripped from the ground and fashioned into a club. | ||||||||
Blunt | Doom Club | 1 | Y | 100 | 12 | -4 | The wood has been stained black by dried blood, and the handle feels eerily warm, like shaking hands with a murderer. | |||||||
Blunt | Champion's Club | 1 | Y | 60 | 9 | -4 | A thick club made of enchanted ironwood. These clubs were favored in the wildlands where frequent troll and ogre attacks threatened border settlements. | |||||||
Blunt | Crude Club | 1 | Y | 5 | 6 | -4 | Calling it a club may be too kind. It's the branch of a tree. | |||||||
Blunt | War Club | 1 | 25 | 6 | -4 | Gnarled root of the Ironeer Oak, this club is a lethal weapon. | ||||||||
Spear | Staff | 2 | 15 | 4 | -1 | A thick wooden staff, useful to wanderers of the wastes, and handy as a weapon in a pinch. | ||||||||
Spear | Staff of the Furnace | 2 | Y | 160 | 5 |
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5 | -1 | This staff continually smolders with an internal fire. | |||||
Spear | War Staff | 2 | Y | 40 | 8 | -1 | A thick wooden staff, useful to wanderers of the wastes, and handy as a weapon in a pinch. | |||||||
Staff | Caster's Staff | 2 | Y | Y | 60 | 6 | -1 | In Pariden, when an adept is ready to become a mage he must enchant his own staff. In Umber, they must kill another mage and take theirs. | ||||||
Spear | Queen's Staff | 2 | Y | 20 | 4 | -1 | A thick wooden staff, useful to wanderers of the wastes, and handy as a weapon in a pinch. | |||||||
Spear | Monk's Staff | 2 | 45 | Crystal | 2 | 5 | -1 | This enchanted staff was made to deflect blows, but it works as well as any staff when striking opponents. | ||||||
Spear | Sindarian Staff | 2 | 45 | 9 | -1 | The Sindarian Staff is crafted by those who know the ancient Amarian techniques. | ||||||||
Spear | Staff of Souls | 2 | Y | 390 | 4 | -1 | This staff allows a channeler to feed on those it kills, fueling their spirit. | |||||||
Spear | Banishing Staff | 2 | Y | 200 | 6 | -1 | Favored by summoners, a Banishing Staff is often used to keep unruly elementals in line. | |||||||
Staff | Haunter's Staff | 2 | Y | Y | 120 | 6 | -1 | An ornate staff carved from the wood of the Asaq. | ||||||
Spear | Spellstaff | 2 | Y | 660 | 6 | -1 | This staff hums with magical energy. Spell casters that carry it will find that their spells are harder to resist. | |||||||
Spear | Winter's Staff | 2 | Y | 4 | 315 | 6 |
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12 | -1 | This staff chills the blood and turns the wielder's breath to frosty vapor in even the warmest environments. | ||||
Staff | Hailstone Staff | 2 | Y | 290 | Crystal | 6 |
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12 | -6 | Thick gloves are suggested for those that wield this staff. | ||||
Staff | Incineration Staff | 2 | Y | 150 | Crystal | 3 |
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6 | -6 | A jet of fire can be coaxed from the embers that eternally burn on the tip of this staff. | ||||
Staff | Hellfire Staff | 2 | Y | 290 | Crystal | 6 |
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12 | -6 | Also known as the dragon's breath staff. A torrent of fire can be coaxed out of the flames that continually burn at the staff's tip. | ||||
Staff | Leht Staff | 2 | Y | 290 | Crystal | 6 |
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13 | -6 | Much like Queen Procipinee herself, this staff's beauty is a mask for the power it contains. | ||||
Staff | Ice Staff | 2 | Y | 140 | Crystal | 3 |
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6 | -6 | Enchanters sell these staves in the Lombard Desert - not because they are powerful weapons, but because they keep the wielder cool. | ||||
Spear | Crude Spear | 2 | Y | 5 | 4 | This spear is little more than a sharpened stick. | ||||||||
Spear | Spear | 2 | 30 | 5 | A strong oak spear, sharpened to a deadly point. | |||||||||
Spear | Short Spear | 1 | 30 | 5 | This spear is short enough to be wielded with one hand, leaving the other free for a shield. | |||||||||
Spear | Guiding Spear | 2 | Y | 180 | 7 | This spear bends and twists to seek out victims. It is a powerful weapon even for those unfamiliar with warfare, but be careful practicing with it. | ||||||||
Spear | Champion's Spear | 2 | Y | 200 | 10 | Rumors say that this spear isn't enchanted. Instead it has claimed the lives of so many darklings, ogres and trolls that it yearns to kill more. | ||||||||
Spear | Air Elemental's Spear | 2 | Y | 300 | 5 |
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2 | As white as the clouds, the spear's delicate beauty causes many to underestimate its dangerous potential. | ||||||
Spear | Ice Spear | 2 | 140 | Crystal | 2 | 6 |
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1 | The point pierces armor, and the chill seeps through flesh and bone. | |||||
Spear | Short Ice Spear | 1 | 140 | Crystal | 2 | 6 |
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1 | The point pierces armor, and the chill seeps through flesh and bone. | |||||
Spear | Winter's Spear | 2 | Y | 530 | 5 |
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5 | In order to enchant these spears they must be laid in the artic for nearly a century. Unwilling to wait, enchanters rob the graves of warriors that may have been buried with their weapons. | ||||||
Blunt | Warhammer | 1 | 30 | 9 | -4 | The warhammer can crack the hardest skull. | ||||||||
Blunt | Bacco's Hammer | 1 | Y | 30 | 6 | -4 | It looks like Bacco may have stolen this from a carnival game. | |||||||
Blunt | Battle Hammer | 1 | 30 | 11 | -4 | Only the Ironeers can make a warhammer this well. | ||||||||
Blunt | Doom Hammer | 1 | Y | 4 | 380 | 18 | -4 | Those that wield this hammer find that their dreams are filled with visions of battle and death. | ||||||
Blunt | Blessed Hammer | 1 | Y | 120 | 15 | -4 | It is a grave marker with a handle, a deadly reminder that the dead should remain so. | |||||||
Blunt | Hammer of the Singing Forge | 1 | Y | 3 | 435 | 16 | -4 | This hammer's head is made of lodestone, making it difficult to lift but nearly impossible to stand against. | ||||||
Blunt | Banishing Warhammer | 1 | Y | 390 | 14 | -4 | The head of this hammer is carved from the deep granite of Elemental, and is a powerful weapon against creatures that aren't from this world. | |||||||
Blunt | Windhammer | 1 | Y | 80 | 9 |
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1 | -4 | Once used to break pieces of crystal from stone, this hammer has absorbed some of the crystal's energy and releases a burst of it on every strike. | |||||
Blunt | Lightning Hammer | 1 | 160 | Crystal | 2 | 10 |
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2 | -4 | This warhammer crackles with lightning and the sound of thunder crashes each time it strikes an opponent. | ||||
TwoHanded | Axe | 2 | 30 | Metal | 2 | 8 | -2 | Sometimes wood is not the only thing that needs chopping. | ||||||
Blunt | Dual Axe | 2 | 30 | Metal | 3 | 10 | Sometimes wood is not the only thing that needs chopping. | |||||||
TwoHanded | Berserker's Axe | 2 | Y | 690 | 8 | -2 | The jagged blade of this axe hungers for blood, and drives those that use it into a fury. | |||||||
TwoHanded | Sharp Axe | 2 | Y | 90 | 12 | -2 | 5 | "Guts spilled out on the snow. Like rotting tomatoes. He asked if my axe was sharp, now he knows." - Trog Poetry | ||||||
TwoHanded | Balanced Axe | 2 | Y | 195 | 11 | -2 | This axe was never intended to chop wood. It is a beautifully-crafted weapon; it's almost a shame to use it to split skulls. | |||||||
TwoHanded | Burning Axe | 2 | 150 | Crystal | 3 | 9 |
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2 | -2 | This axe smoulders with an internal fire, but when its handle is gripped the blade bursts into flame. | ||||
Blunt | Dual Burning Axe | 2 | 150 | Crystal | 4 | 10 |
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2 | This axe smoulders with an internal fire, but when its handle is gripped the blade bursts into flame. | |||||
TwoHanded | Ignys Axe | 2 | Y | 3 | 410 | 8 |
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8 | -2 | This axe was carved from the sharpened carapace of an Ignys. The material strengthens the enchanter's fire rune and burns brightly. | ||||
TwoHanded | Hunter's Axe | 2 | Y | 260 | 12 | -2 | These versatile axes are as useful for chopping wood as well as defending against the creatures that lurk in the woods. | |||||||
TwoHanded | Golem Axe | 2 | Y | 30 | 8 | -2 | This axe has been through many wars. | |||||||
OneHanded | Primitive Dagger | 1 | Y | 5 | 4 | This bronze dagger is dull and worn but can still bite. | ||||||||
OneHanded | Dagger | 1 | 30 | Metal | 1 | 6 | 3 | This is a basic dagger, suitable for dining or stabbing. | ||||||
OneHanded | Shadow Dagger | 1 | Y | 295 | 9 | 3 | Favored by assassins, this dagger slips as easily through armor as a crow through the night sky. | |||||||
OneHanded | Assassin's Knife | 1 | Y | 90 | 3 | 3 | This dagger is valued for its small size, allowing it to slip into a sleeve or a hidden pocket and strike before the victim even realizes it is there. | |||||||
OneHanded | Burning Dagger | 1 | Y | 180 | 6 |
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3 | 3 | This dagger is popular in battle and is used by field surgeons, who use its blade to cauterize wounds. | |||||
OneHanded | Sharp Dagger | 1 | Y | 75 | 8 | 3 | 5 | This dagger can kill and skin its victim without damaging the hide. Hunters prefer them, as do the more depraved Urxen murderers. | ||||||
OneHanded | Dagger of the Leech | 1 | Y | 75 | 9 | 3 | If you leave a dagger in the waters of the Flooded Graveyard at the height of summer, and pull it out on the leanest day of winter it will always hunger. | |||||||
OneHanded | Sacrificial Dagger | 1 | Y | 210 | 9 | 3 | 10 | This is the shattered blade of a sword that was once used in ritual sacrifice. It is now little more than a dagger. | ||||||
OneHanded | Razor's Edge | 1 | Y | 420 | 12 | 3 | 15 | A king bragged that he used this dagger to shave his face. Until the day it slit his throat. | ||||||
OneHanded | Anguine Edge | 1 | Y | 300 | 15 |
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2 / turn | 3 | The Naja bone grip of this dagger is a reminder of the deadly venom that always drips from its edge. | |||||
OneHanded | Toxic Dagger | 1 | Y | 450 | 8 |
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4 / turn | 3 | Not to be used in the kitchen. | |||||
Blunt | Mace | 1 | 45 | 14 | -4 | Not designed for the subtle, the mace is deadly even in a peasant's hands. | ||||||||
Blunt | Scepter of Dominion | 1 | Y | 7 | 3000 | 28 | -4 | Not designed for the subtle, the mace is deadly in even a peasant's hands. | ||||||
Blunt | Stone Mace | 1 | Y | 45 | 11 | -4 | The mace is ridiculously large - like someone attached a pole to Procipinee's ego. | |||||||
Blunt | Sculla's Mace | 1 | Y | 9 | 930 | 28 | -4 | A delicate mace, crafted for a woman's use. Its appearance hides its power, and those struck by it often find their opponent towering over them. | ||||||
Blunt | Banishing Mace | 1 | 370 | Crystal | 3 | 16 | -4 | Etched with runes, this mace is enchanted with wards against summoned creatures. | ||||||
Blunt | Ice Mace | 1 | Y | 5 | 400 | 14 |
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7 | -4 | In moist environments ice forms around the head of this mace, slowing it down and making it heavier than normal. After a few swings the ice is usually broken off and victims find that the rune-etched iron beneath is just as cold and twice as deadly. | ||||
Blunt | Frore Mace | 1 | Y | 9 | 610 | 14 |
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14 | -4 | Snowflakes fall from the head of this mace. In battle they get caught in the breeze and leave a soft white trail behind the wielder's attacks. | ||||
Blunt | Vetrar's Fist | 1 | Y | 15 | 850 | 21 |
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21 | -4 | Much as Vetrar himself, this mace's power is relentless. It seeps through armor, freezing the muscle and bone even through armored plates. | ||||
Blunt | Bishop's Mace | 1 | Y | 5 | 425 | 21 | -4 | This mace should be in a museum as the example weaponsmiths should aspire to. However, it is equally suited to the battlefield, covered in blood and the bone splinters of its victims. | ||||||
TwoHanded | Battle Axe | 2 | 45 | Metal | 3 | 12 | -2 | The battle axe is built for war and those with the strength to wield it are worthy of caution. | ||||||
Blunt | Dual Battle Axe | 2 | 45 | Metal | 4 | 14 | The battle axe is built for war and those with the strength to wield it are worthy of caution. | |||||||
TwoHanded | Butcher's Axe | 2 | Y | 180 | 18 | -1 | This axe is not enchanted, it was used to take so much innocent life that it bears that stain permanently upon it. | |||||||
TwoHanded | Guillotine Axe | 2 | 90 | Metal | 3 | 14 | -2 | 5 | As cruel and lethal as the guillotine is, it is to slow for the trogs. They fitted the blade to a post and prefer to bring it to its victims, instead of the other way around. | |||||
Blunt | Dual Guillotine Axe | 2 | 90 | Metal | 4 | 16 | 5 | As cruel and lethal as the guillotine is, it is to slow for the trogs. They fitted the blade to a post and prefer to bring it to its victims, instead of the other way around. | ||||||
TwoHanded | Burning Battle Axe | 2 | 620 | Crystal | 5 | 13 |
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2 | -2 | The blade of this great axe is set with twin citrines. The amber gemstones look like eyes, and are said to be able to entrance enemies in battle. | ||||
Blunt | Dual Burning Battle Axe | 2 | 620 | Crystal | 7 | 15 |
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3 | The blade of this great axe is set with twin citrines. The amber gemstones look like eyes, and are said to be able to entrance enemies in battle. | |||||
TwoHanded | Ignys Battle Axe | 2 | Y | 6 | 750 | 12 |
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12 | -1 | Many adventurers hunt Ignyses just to get the pieces of carapace needed to craft these axes. | ||||
Spear | Boar Spear | 2 | 45 | Metal | 2 | 9 | A Boar Spear has two "wings" behind the blade to keep enraged boars from charging up the spear and attacking the wielder (Trogs have been known to do the same). | |||||||
Spear | Winged Spear | 1 | 45 | Metal | 2 | 9 | Krax weaponsmiths forge lighter versions of the boar spear so their soldiers can wield them with shields in battle. | |||||||
OneHanded | Short Sword | 1 | 45 | Metal | 2 | 9 | 3 | A short, light sword, for those who need to be quick on their feet. | ||||||
OneHanded | Guardian Blade | 1 | Y | 180 | 12 | 2 | According to legend the bearer of this sword walked through an Urxen Horde unmolested because none dared attack him. | |||||||
OneHanded | Practice Sword | 1 | Y | 90 | 10 | As slow and dull as those who use it - though over time at least the latter improves. | ||||||||
OneHanded | Balanced Short Sword | 1 | Y | 180 | 11 | 4 | Favored as gifts for young noblemen, these swords are as beautiful as they are deadly. | |||||||
OneHanded | Rusty Short Sword | 1 | Y | 5 | 8 | -2 | This sword has seen better days. | |||||||
OneHanded | Hunter's Short Sword | 1 | 180 | Crystal | 3 | 11 | 3 | At one time these swords were known as blooding blades because young Trog warriors would head into the wilderness with them to fight and kill bears. The was discontinued when much worse things than bears began killing the warriors. | ||||||
OneHanded | Fending Blade | 1 | 70 | Metal | 2 | 10 | 3 | Fending Blades are designed to be light and quick, making them the perfect defensive weapon. | ||||||
OneHanded | Venomous Short Sword | 1 | Y | 570 | 14 |
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2 / turn | 4 | The poison that coats this blade is only lethal when exposed to blood, making the blade safe to handle - as long as you don't have any cuts on your fingers. | |||||
OneHanded | Toxic Short Sword | 1 | Y | 3 | 720 | 16 |
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4 / turn | 4 | The blade of this sword appears to be black glass. The poison it emits paralyzes the victim's lungs, causing them to suffocate during battle. | ||||
OneHanded | Serrated Shortsword | 1 | Y | 750 | 15 | 4 | 10 | The Sons of the Naja reward their assassins with these swords after the most dangerous, and profitable, jobs. | ||||||
OneHanded | Fiend Blade | 1 | Y | 6 | 1800 | 24 | 4 | Also called the demon blade or the frenetic blade. The wielder often has trouble sleeping and staying calm, but there is no doubting its power in combat. | ||||||
OneHanded | Broadsword | 1 | Y | 45 | 15 | 2 | A broad-bladed sword with a lethal slash, wielded with one hand. | |||||||
OneHanded | Skath Claw | 1 | 45 | Metal | 2 | 11 | 4 | The weaponsmiths of Umber take great pride in their curved swords and the additional length of sharp blade they offer. | ||||||
OneHanded | Shadow Broadsword | 1 | Y | 4 | 180 | 18 | 2 | "I would rather fight a man in armor. He imagines he is safe, but some weapons can slip through steel." -Rahelle the Scorpion | ||||||
OneHanded | Berserker's Broadsword | 1 | Y | 360 | 15 | 2 | This sword incites a warrior in battle, allowing him to unleash a flurry of attacks until his victim is dead, or his own heart explodes. | |||||||
OneHanded | Scinan Broadsword | 1 | Y | 4 | 180 | 18 | 2 | New Pariden knight-commanders often carry these broadswords. Many glow in the presence of the creatures they are enchanted against, and warn against ambushes or raids. | ||||||
OneHanded | Sharp Broadsword | 1 | Y | 4 | 180 | 19 | 2 | 5 | The pommel is carved into the head of a stalker. The blade is so so sharp it whistles as it passes through the air. | |||||
OneHanded | Razor Broadsword | 1 | Y | 5 | 240 | 21 | 2 | 10 | Made famous in the Tarth gladiator arenas, these swords make the battles short and bloody. | |||||
OneHanded | Silver Broadsword | 1 | Y | 5 | 90 | Metal | 3 | 20 | 2 | The Silver Broadswords of Capitar are as effective in war as steel blades, but are more effective against Elementals and the Twisted creatures of the world. | ||||
OneHanded | Legendary Broadsword | 1 | Y | 7 | 180 | 25 | 2 | "The others play at war. When my legions have these swords, their games will be over." - Lord Enil Markin | ||||||
OneHanded | Brutal Broadsword | 1 | Y | 10 | 360 | 30 | 2 | "It drove other wielders mad with violence and visions. But when Verga touched it he became calm. Which made us even more afraid." - Scearp the Weaponsmith | ||||||
OneHanded | Dancing Blade | 1 | Y | 7 | 360 | 25 | 8 | Also known as the dream blade, this sword guides the wielders attacks making their movements fluid and perfect. | ||||||
Spear | Pike | 2 | 60 | Metal | 3 | 14 | A deadly weapon for hunting or war. | |||||||
Spear | Champion's Lance | 2 | Y | 5 | 600 | 10 | -2 | Usually fitted with a banner this lance is a powerful symbol of a champion's strength, and elevates them from common soldiers to heroes. | ||||||
Spear | Guiding Pike | 2 | Y | 5 | 400 | 20 | With these pikes even a blind man could fight in battle. | |||||||
Spear | Lightning Pike | 2 | 860 | Crystal | 5 | 15 |
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3 | Also known as the lightning rod, this pike not only unleashes lightning with every attack but helps protect its wielder from the lightning attacks of others. | |||||
Spear | Short Lightning Pike | 1 | 860 | Crystal | 5 | 15 |
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3 | Also known as the lightning rod, this pike not only unleashes lightning with every attack but helps protect its wielder from the lightning attacks of others. | |||||
Spear | Hummingbird Pike | 2 | Y | 4 | 1000 | 19 | Crafted in Tan-Takreet, these power Pikes float weightlessly in the air, making them easy for even the most feeble to wield. But their true power is in their ability to summon Air Elementals in battle. | |||||||
Spear | Short Pike | 1 | 75 | 14 | "Bring the armorers and make them lay with their creations." - Emperor Karavox after being defeated at the Battle of Spines. | |||||||||
Spear | Holhiarn Pike | 2 | Y | 10 | 840 | 30 | The tips of these pikes are taken from the cursed crystals found in the walls of Holhiarn. Enchanters found that if they used them at the tip of a weapon and held them far enough away the misfortune would strike their enemies. | |||||||
OneHanded | Longsword | 1 | 60 | Metal | 3 | 14 | 2 | A long-bladed sword. | ||||||
OneHanded | Equinox | 1 | Y | 2700 | 25 | 2 | The sword Equinox is the physical personification of the Elemental Lord Morian. Captured in the blade is the power of the seasons themselves. It can be used to bring life; or take it. | |||||||
OneHanded | Angelic Longsword | 1 | Y | 120 | 10 | 2 | When pulled from the scabard this sword rings with the sound of harps and distant angels singing. | |||||||
OneHanded | Golem Longsword | 1 | Y | 60 | 11 | 2 | This sword has seen many wars. | |||||||
OneHanded | Assassin's Blade | 1 | Y | 60 | 10 | 4 | A voice whispers to you, "I am the assassin's blade, enchanted to fulfill the tragic desires of those that wish upon my altar. Use me to fulfill those requests and I will seek your enemies as well." | |||||||
OneHanded | Druss Blade | 1 | Y | 9 | 960 | 28 | 4 | The spirit of an assassin demon is bound into the sword. These swords often appear faded and grey in bright light, but gleam like silver in the darkness. | ||||||
OneHanded | Pyre Brand | 1 | Y | 9 | 900 | 14 |
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14 | 2 | "At first the smell of burning flesh is revolting, but in time you will find yourself yearning for it." - Bibiana | ||||
OneHanded | Boreal Blade | 1 | 630 | Crystal | 5 | 15 |
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3 | 2 | The spirit of an ice elemental is bound into the sword and it incessantly whispers for its wielder to lie down and sleep forever. | ||||
OneHanded | Sharp Longsword | 1 | Y | 9 | 870 | 20 | 2 | 5 | Originally fashioned of obsidian, enchanters eventually discovered how to use less expensive steel swords. Most crafters still embed a piece of obsidian in the crossguard as a reminder of their former style. | |||||
OneHanded | Heartseeker | 1 | Y | 9 | 1020 | 28 | 2 | 15 | A deadly sword in the hands of a skilled master. In the hands of a novice, it is likely to cut off the wielder's arm. | |||||
OneHanded | Sovereign's Sword | 1 | Y | 13 | 1260 | 36 | 2 | This longsword provides mana each time it kills a victim, and allows the wielder to discharge that mana in a powerful blast. | ||||||
OneHanded | Scimitar | 1 | 75 | Metal | 3 | 14 | 2 | Inspired by the curved teeth of the monsters they slay, the scimitar combines the speed of the sword and the power of an axe. | ||||||
OneHanded | Athican Longsword | 1 | 75 | Metal | 3 | 15 | 2 | With almost perfect balance, the longswords of Athica are faster than comparable blades of other factions, and they allow an additional counterattack. | ||||||
OneHanded | Sword of the Sun and Moon | 1 | Y | 2460 | 36 | 2 | 10 | This sword was not forged in this world, but carried from another by the titan Pariden. It has a symbol of constellations on its crossguard and its pommel is a star. Though it was mere ornamentation for the titan, it far exceeds anything crafted by men. | ||||||
OneHanded | Serrated Longsword | 1 | Y | 7 | 1080 | 25 | 2 | 10 | The jagged blade tears flesh, cuts through muscle and hooks the bone beneath. | |||||
TwoHanded | Greatsword | 2 | Y | 9 | 150 | 28 | A greatsword of surpassing quality, known to cleave through multiple opponents in a single swing without slowing its bearer to a crawl. | |||||||
TwoHanded | Pendulum Axe | 2 | Y | 7 | 225 | 25 | -2 | Perfectly balanced to swing, through any living thing. Through bone or scale, or Gilden plate mail. A bloody death it will bring. | ||||||
TwoHanded | Sunderer | 2 | Y | 2700 | 35 | -2 | This axe comes from a place of darkness, a place far below and unknown to men. Scrawled on the blade, in the language of the Brood, is the word 'Eater'. | |||||||
TwoHanded | Sarog's Axe | 2 | Y | 2500 | 20 |
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20 | -2 | This axe is fashioned from the tooth of an ancient dragon. Some have tried to take teeth from Sarog by force, but never with any success. | |||||
TwoHanded | Great Axe | 2 | 75 | Metal | 4 | 17 | -2 | "With axes like these, why do I need diplomacy?" - The Warlord Verga before beheading his diplomatic advisor. | ||||||
Blunt | Dual Great Axe | 2 | 75 | Metal | 6 | 19 | "With axes like these, why do I need diplomacy?" - The Warlord Verga before beheading his diplomatic advisor. | |||||||
TwoHanded | Heart of the Glacier | 2 | Y | 2700 | 28 |
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28 | Many have attempted to kill Vetrar and put an end to the prophecy that he will destroy mankind. Whatever hero once wielded this sword came close. | ||||||
TwoHanded | Serrated Greatsword | 2 | Y | 12 | 1170 | 34 | 10 | Most laugh when they see the comically long blade, which is far longer than would be practical for killing a man. But there are much larger things than men in Elemental. | ||||||
TwoHanded | Sythe of the Void | 2 | Y | 8 | 2040 | 42 | How many weary battles has this sword seen? They all fade into a single echoing whirl. Though the wielder of this blade may dance easily through them, he remembers little. | |||||||
TwoHanded | Legendary Greatsword | 2 | Y | 15 | 225 | 42 | "Now this is a sword." - the Warlord Verga | |||||||
TwoHanded | Brutal Trog Scimitar | 2 | Y | 14 | 1200 | 38 | If there is one symbol of the Yithril empire it is this sword; it is powerful, dangerous and without mercy - useless for non-military pursuits, but invaluable in war. | |||||||
TwoHanded | Sword of Wrath | 2 | Y | 15 | 1725 | 50 | After the sacrifice of Red Spring, as the butchermen writhed upon their altars, Amhah called to Curgen. The titan never responded, the ritual was incomplete. Realizing his spell would never end Amhah turned his sword on himself, but it was too late. | |||||||
Blunt | Maul | 1 | 75 | 22 | -6 | "If their armor protects from our hammers, build bigger hammers." General Carrodus | ||||||||
Blunt | Sledge | 1 | 225 | 24 | -6 | "What chance do men have against weapons that have chewed through mountains and burrowed through the heart of Elemental herself?" Lord Markin | ||||||||
Blunt | Doom Maul | 1 | 300 | Crystal | 9 | 26 | -6 | Blood seeps through the leather straps that bind the maul's handle. Some assume it is from a recent kill, but even if left idle for days the maul continues to bleed. | ||||||
Blunt | Bashing Maul | 1 | Y | 15 | 840 | 44 | -6 | This maul looks like the gong for a giant bronze bell - and those struck by it will feel like the bell itself. | ||||||
Blunt | Floating Maul | 1 | Y | 15 | 300 | 40 | Though it hits as hard as a normal Maul, it is as light as a feather. | |||||||
Blunt | Titanic Maul | 1 | Y | 15 | 1230 | 50 | -6 | When battling in mud, the hero Adelman was said to be able to hold entire armies at bay with this Maul. | ||||||
Blunt | Curgen's Hammer | 1 | Y | 15 | 2995 | 66 | -6 | The hammer of a god. Pity the armies that will cower before it. | ||||||
Bow | Crude Shortbow | 2 | Y | 5 | 6 | -8 | A crude bow made of driftwood and twine. | |||||||
Bow | Shortbow | 2 | Y | 45 | 7 | -8 | A bow of rough cedarwood, strung with milkweed fiber. | |||||||
Bow | Ignys Shortbow | 2 | Y | Y | 90 | 7 |
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2 | -8 | These are known for having a powerful enchantment on inferior material, and have been known to burst into flames in the middle of battle. | ||||
Bow | Heartwood Shortbow | 2 | Y | 45 | 8 | -6 | These light bows are unique to the Tarth and can be fired faster than normal shortbows. | |||||||
Bow | Venomous Shortbow | 2 | Y | Y | 180 | 11 |
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5 | -8 | Decorated with jade scales, the bow passes its enchantment onto every arrow it fires. Archers are advised to wear gloves when using the bow. | ||||
Bow | Balanced Shortbow | 2 | Y | Y | 240 | 11 | -6 | A cedarwood bow carved with glyphs and symbols. | ||||||
Bow | Hunter's Shortbow | 2 | Y | Y | 270 | 8 | -8 | This bow is carved from the thighbone of a cave bear. The enchantment is fairly simple; it's procuring the thighbones that is difficult. | ||||||
Bow | Crossbow | 1 | Y | 75 | Metal | 1 | 8 | -8 | This is a powerful weapon that can shoot clear through a body and into the person behind him. | |||||
Bow | Longbow | 2 | Y | 75 | Metal | 1 | 9 | -6 | A long bow of cedarwood, strung with milkweed fiber and accompanied by a quiver of iron tipped arrows. | |||||
Bow | Ithuane Longbow | 2 | Y | 75 | 10 | -4 | Crafted by Tarth bowyers, these are the finest longbows available. They can be fired more quickly than normal longbows, have a slightly higher attack and don't require metal to craft. | |||||||
Bow | Guiding Longbow | 2 | Y | Y | 300 | 14 | -4 | Arrows fired from this bow will curve and arc in the air to find their target. | ||||||
Bow | Ignys Longbow | 2 | Y | 320 | Crystal | 3 | 12 |
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2 | -6 | Also known as the firefly bow. Arrows fired from this bow catch fire in the air, often making the arrows appear to jump out of the sky on dark nights. | |||
Bow | Flaming Longbow | 2 | Y | Y | 5 | 660 | 10 |
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10 | -6 | Fire fast, the arrows start to burn when the bow is drawn. If you are to slow there won't be much left of the arrow by the time it strikes its victim. | |||
Bow | Lightning Longbow | 2 | Y | Y | 5 | 720 | 10 |
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1 | -6 | The lightning doesn't apply until the arrow strikes its target; then a flash of lightning arches from the bow to the arrow and into the victim. | |||
Bow | Toxic Longbow | 2 | Y | Y | 5 | 705 | 10 |
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10 | -6 | Traditionally these bows have beads set inside the wood so that they rattle when fired. | |||
Bow | Heavy Crossbow | 1 | Y | 105 | Metal | 1 | 10 | -8 | Heavier than a normal crossbow this weapon clears battlefields like a sythe reaps wheat. | |||||
Bow | Perfect Crossbow | 1 | Y | Y | 3 | 315 | 16 | -4 | Urxen marksmen brag about how many they killed with a single shot. Enemies or allies count equally. | |||||
Bow | Yew Longbow | 2 | Y | 105 | Metal | 1 | 11 | -6 | A long bow of yew with iron tipped arrows. | |||||
Bow | Ram's Horn Longbow | 2 | Y | 105 | 12 | -4 | The powerful Ram's Horn Longbow has a higher attack and initiative than Yew Longbows. In addition, it ignores 50% of the victim's defense. | |||||||
Bow | Brutal Yew Longbow | 2 | Y | Y | 15 | 870 | 33 | -6 | Arrows fired from this bow howl as they fly through the air, calling to their victim and carrying within them all the pain and misery of those they have killed before. | |||||
Bow | Perfect Yew Longbow | 2 | Y | Y | 6 | 900 | 22 | -2 | Made from trees of the forests of Iru T'Alavar, these bows don't require any additional enchantment. |
Armor
Type | Armor | Champion | Shop | Resource | Cost | Df | In | Dg | Cold Res | Fire Res | Ltn Res | Spell Res | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Boots | Leather Boots | 40 | 1 | Boots made from molded leather. They provide the barest of foot protection. | |||||||||
Boots | Soldier's Boots | 50 | 1 | Common boots are intended only for style and warmth and fall apart quickly in battle. But these remain sturdy when trudging through swamps or urxen pits. | |||||||||
Breastpiece | Leather Cuirass | 80 | 2 | A cuirass made from molded leather. It will provide the wearer with minor protection from all types of damage. | |||||||||
Breastpiece | Padded Vest | 40 | 1 | Lovingly stiched together by some soldier's wife or mother, and about as useful in battle as a bib. | |||||||||
Breastpiece | Brood Cuirass | 80 | 2 | 10 | This cuirass was not forged but crafted from the chitinous plates of a rock spider bound with thin cords as strong as steel. | ||||||||
Breastpiece | Athican Leather Cuirass | 100 | 3 | 25% | A cuirass made from molded leather. It will provide the wearer with minor protection from all types of damage. | ||||||||
Breastpiece | Spectral Leather Cuirass | Y | 170 | 5 | A cuirass made from molded and hardened leather. The hardened leather feels reinforced by magical means, providing the resistance of metal even though it is lighter than normal leather. | ||||||||
Head | Leather Helm | 40 | 1 | A helm made from molded leather. While it will only protect you from the lightest of blows, it will make you look stylish. | |||||||||
Head | Glyph Leather Helm | Y | 90 | 2 | 6 | This simple leather helmet is adorned with magical glyphs to help ward off enemy spells. It will not, however, provide additional protection from more conventional blows. | |||||||
Bracers | Leather Vambraces | 40 | 1 | Armlets made from molded leather. They may not protect you from much, but something is always better than nothing. | |||||||||
Bracers | Soldier's Gloves | 50 | The young prefer to hold their weapons in their bare hands. After a few battles few want to touch their weapons again. | ||||||||||
Bracers | Brood Vambraces | 40 | 1 | Edges as sharp as an axe make this vambrace more deadly than defensive. | |||||||||
Bracers | Dragonfly Bracers | Y | 60 | 2 | Though these arrows allow the arms to move in a blur of motion, their enchantment does not apply to the rest of the body. | ||||||||
Bracers | Naja Skin Gauntlets | Y | 90 | 2 | These are also called Swordmaster's Gloves. The truth is that their magic doesn't come from training or expertise, but from the deadly proficiency of the Naja whose spirit is still embodied within them. | ||||||||
Boots | Chain Boots | 80 | Metal | 2 | 2 | Boots constructed from interlaced metal rings. | |||||||
Boots | Grounded Chain Boots | Y | 90 | 3 | 50% | These otherwise ordinary chain mail boots have been enchanted to help shield the wearer from lightning. | |||||||
Breastpiece | Chain Shirt | 200 | Metal | 4 | 6 | -1 | A shirt constructed from interlaced metal rings. | ||||||
Breastpiece | Ruined Chain Shirt | Y | 40 | 5 | -1 | Many would question the benefit of an armored shirt with gaping holes in it. But at least some parts will be protected. | |||||||
Breastpiece | Spectral Chain Shirt | Y | 270 | 8 | This chainmail shirt's links are hardened beyond normal metal. There is a light glow to it providing it with an almost ethereal quality. | ||||||||
Breastpiece | Ophidian Scale Shirt | Y | 380 | 12 | -1 | 6 | The links of this chain shirt are interspersed with the unmistakable glow of crystal. | ||||||
Breastpiece | Reinforced Chain Shirt | Y | 320 | 10 | -1 | This chain mail shirt has been reinforced with additional braces and padding for improved protection. | |||||||
Head | Chain Coif | 80 | Metal | 2 | 2 | The interlocked chain links of this coif provide protection but this is still a far cry from an actual plate helmet. | |||||||
Head | Glyph Chain Coif | Y | 180 | 3 | 6 | This chain coif has been imbued with mystical glyphs to help shield its bearer from enemy spells. | |||||||
Head | Warding Chain Coif | Y | 480 | 3 | 8 | The aura of protective energy emanating from this otherwise ordinary chain coif seems to be the work of a skilled enchanter. | |||||||
Bracers | Chain Vambraces | 80 | Metal | 2 | 2 | These armlets, constructed from interlaced metal rings. | |||||||
Bracers | Ophidian Scale Gauntlets | Y | 620 | 3 | 6 | These scale gauntlets heighten the spellcasting power of the wearer. | |||||||
Boots | Masterwork Chain Boots | 140 | Metal | 2 | 4 | The intricate pattern is clearly the work of a master armorsmith and serves to strengthen the armor. | |||||||
Breastpiece | Masterwork Chain Shirt | 260 | Metal | 4 | 8 | -1 | This chain shirt was meticulously crafted by a master armorsmith. The fine craftsmanship has led to a lighter fit while actually providing improved protection. | ||||||
Head | Masterwork Chain Coif | 140 | Metal | 2 | 4 | The complex interlaying of chain links on this coif are clearly the efforts of a master armorsmith and have resulted in a more resilient helmet. | |||||||
Bracers | Masterwork Chain Vambraces | 140 | Metal | 2 | 4 | The chain links of this pair of armlets have been woven together in a pattern that reinforces their strength. It is clearly the work of a master armorsmith. | |||||||
Shield | Kite Shield | 130 | Metal | 4 | 6 | 6 | A triangular shield fashioned from flattened steel. It provides the wearer with a greater range of protection than a standard round shield. | ||||||
Shield | Dragonscale Shield | Y | 280 | 8 | 8 | 50% | This shield has been constructed out of fire-resistant dragon scales. A skilled wielder will be more resilient against flames. | ||||||
Shield | Weathered Shield | Y | 90 | 5 | 5 | This shield has been through many wars. | |||||||
Shield | Mirror Shield | Y | 150 | 6 | 6 | The surface of this mirror reflects the enemy's attack, and the enchantment reflects the damage. | |||||||
Shield | Obsidian Kite Shield | Y | 590 | 8 | 8 | 10 | The metal of this shield is inlaid with obsidian. As a result it has become more adept at deflecting magical spells. | ||||||
Shield | Phoenix Shield | Y | 500 | 8 | 8 | 50% | 50% | 50% | This shield has been magically etched with the image of a Phoenix by a master enchanter. It shimmers with magical energy and wards the user against all forms of damage. | ||||
Shield | Shrill Shield | Y | 600 | 6 | 6 | 50% | This kite shield has been padded and enchanted to help protect the wearer from lightning. | ||||||
Shield | Warding Kite Shield | Y | 300 | 6 | 6 | 8 | An ordinary steel kite shield that has had a series of enchantments placed on it to ward off enemy spells. | ||||||
Boots | Plate Boots | 220 | Metal | 4 | 5 | -1 | Boots made from forged steel and intricately designed to provide additional protection while actually using lighter metals. The design is ancient; a relic of a long lost civilization. | ||||||
Boots | Champion's Boots | 440 | Crystal | 6 | 6 | -1 | These boots have been carefully crafted by a master armorsmith. The delicate carvings on them belie their true purpose, to provide the utmost protection. | ||||||
Boots | Grounded Plate Boots | Y | 240 | 6 | -1 | 50% | These boots are made of enchanted steel bound with crystals from an air elemental's staff. They not only protect wearers from lightning, but also make them light on their feet. | ||||||
Boots | Light Plate Boots | 140 | Metal | 3 | 3 | -1 | These boots are made of layered plates of refined steel. There is no more comprehensive (or heavy) style of leg protection available. | ||||||
Boots | Rusty Boots | Y | 18 | 4 | -1 | It nicely compliments your bloodstains and bruises. | |||||||
Breastpiece | Plate Cuirass | 420 | Metal | 6 | 10 | -2 | A cuirass made from forged steel and intricately designed to provide additional protection. The design is ancient, a relic of a long-lost civilization. | ||||||
Breastpiece | Gladiator Armor | Y | 750 | 10 | A holdover from the arenas of Capitar, before Tarth led the revolt. What was once a mark of enslavement is now worn proudly by Tarth champions. | ||||||||
Breastpiece | Champion's Cuirass | 840 | Crystal | 9 | 11 | -2 | This plate cuirass is clearly the work of a master armorsmith. Its plates have been layered to provide it with additional resistance to impact. | ||||||
Breastpiece | Spectral Plate Cuirass | Y | 1520 | 12 | This plate breastplate glows with a pale white light. The enchantment makes it stronger than steel but nearly as light as leather. | ||||||||
Breastpiece | Impenetrable Plate Cuirass | Y | 4110 | 16 | -2 | There is an unmistakably magical shine to this breastplate. Its metal has been enchanted to improve its strength. You would be hard-pressed to find a more protective chest plate. | |||||||
Breastpiece | Light Plate Cuirass | 340 | Metal | 5 | 8 | -2 | A heavy breastplate made from layered plates of forged steel. No other style of armor provides greater protection. | ||||||
Breastpiece | Rusty Cuirass | Y | 64 | 9 | -2 | All the weight of plate armor with none of the benefits. | |||||||
Breastpiece | Reinforced Plate Cuirass | Y | 710 | 12 | -2 | Sometimes more is better. This chest plate has been reinforced with additional padding and armor plate to protect the wearer beyond standard plate armor. | |||||||
Breastpiece | Star Forged Cuirass | Y | 4800 | 18 | -2 | This armor feels like an exoskeleton for the wearer. The healing magic is so powerful that those that wear it once forever feel exposed and naked without it. | |||||||
Head | Plate Helm | 220 | Metal | 4 | 5 | -1 | For ages the secrets of the finest helmets was thought to be lost to the world. Now they have been unearthed, bringing back a marvel of protection and efficiency. | ||||||
Head | Champion's Helm | 440 | Crystal | 6 | 6 | -1 | It's amazing how master armorsmiths are able to get higher performance out of the same materials than an apprentice. This helmet stands as a testament to this fact. | ||||||
Head | Ivory Helm | Y | 270 | 6 | -1 | This plate helm has been augmented with magically imbued Ivory. While it doesn't provide additional protection from standard blows, it does make the wearer feel lucky. It turns out luck is a valuable commodity when protecting your head. | |||||||
Head | Light Plate Helm | 260 | Metal | 3 | 3 | -1 | A helm crafted from thick, durable plates of steel. It may be cumbersome but it should help protect from dangers such as falling rocks. | ||||||
Head | Rusty Helm | Y | 26 | 4 | -1 | Well, it's better than nothing, but only barely. | |||||||
Head | Obsidian Helm | Y | 270 | 7 | -1 | 10 | The dull obsidian inlaid in this helmet seems to absorb the energy from the room. It was crafted by an expert to protect its wearer from harmful spells. | ||||||
Head | Titan's Crown | Y | 750 | 10 | -1 | Forged from cold iron, the crown's barbs dig into the skin of the wearer - but there is no doubting that the pain is worth the power the crown offers. | |||||||
Head | Warding Plate Helm | Y | 240 | 6 | -1 | 8 | The glyphs adorning this helm have been specifically laid out to ward its bearer from enemy spells. | ||||||
Bracers | Plate Vambraces | 220 | Metal | 4 | 5 | -1 | A design of armlets from a time long forgotten. They are a marvel of efficiency, providing unrivaled protection while remaining lighter than similar armor. | ||||||
Bracers | Champion's Vambraces | 440 | Crystal | 6 | 6 | -1 | The works of a master armorsmith are meticulously crafted to protect their wearers beyond the capability of normal armlets. | ||||||
Bracers | Light Plate Vambraces | 140 | Metal | 3 | 3 | -1 | Standard armlets made of forged steel. While heavy, they will provide substantial protection for your forearms. | ||||||
Bracers | Rusty Vambraces | Y | 24 | 4 | -1 | These arm guards combine defense and tetanus in one convenient package. | |||||||
Bracers | Gauntlets of Grazna | Y | 180 | 4 | Originally given to the gate commanders of Grazna, a few sets of these enchanted gauntlets have survived. | ||||||||
Bracers | Star Forged Gauntlets | Y | 400 | 10 | -1 | These gauntlets imbue the wearer with the power of the stars. | |||||||
Bracers | Volcanic Gauntlets | Y | 190 | 6 | -1 | 50% | These gauntlets have been smelted in the furnaces over the Pit of Sarpah. They are made from a steel alloy formed from the volcano walls causing them to be resistant to heat. | ||||||
Bracers | Fists of the Sun | Y | 360 | 6 | -1 | 50% | These bracers have been imbued with magical energies that will keep the wearer warm through the harshest cold. | ||||||
Breastpiece | Adept's Robe | Y | 150 | 1 | Though the enchantment on these robes is faint they still help link the wearer to the arcane. | ||||||||
Breastpiece | Aegis Robe | 240 | Crystal | 6 | 6 | 5 | These robes combine a variety of enchantments that soften blows, turn enemy weapons aside and protect from even the sharpest blades. | ||||||
Breastpiece | Archmage's Robe | Y | 600 | 5 | The art of enchanting these robes has been lost, but at one time an archmage's last trial and proof of his proficiency in magic was the creation of his robes. This robe has the initials "E.G.G." sewn into the lining. | ||||||||
Breastpiece | Mage's Robe | Y | 300 | 3 | These robes billow and move even when there is no wind. When the wearer casts they whip out as the arcane energy is channeled through them and into the caster. | ||||||||
Breastpiece | Monk's Robe | 180 | Crystal | 2 | 10 | Queen Procipinee was taught to craft these robes as a girl, and because of her that knowledge has survived. | |||||||
Shield | Round Shield | 30 | Metal | 2 | 4 | 4 | A standard shield, light and able to protect the head or the body - but not at the same time. | ||||||
Shield | Ghost Shield | Y | 120 | 4 | 4 | The steel wore away centuries ago, but the enchantment lingers on. | |||||||
Shield | Glyph Round Shield | Y | 120 | 4 | 4 | 6 | This standard round shield has been adorned with magical glyphs to help ward the bearer from enemy spells. | ||||||
Shield | Bronze Shield | 30 | Metal | 2 | 4 | 4 | The armies of Krax keep these shields so polished they flash and reflect the light, blinding attackers and confusing enemies. | ||||||
Shield | Shield of Summer | Y | 180 | 6 | 6 | 50% | A round shield that has been magically enchanted to radiate heat into its wearer. It helps ward off the biting cold. | ||||||
Shield | Shield of the West Wind | Y | 120 | 6 | 6 | Forged in the furious maelstroms carried on the western winds, this shield has been enchanted to help its bearer to weather any storm. | |||||||
Shield | Rusty Shield | 10 | 3 | 3 | It's good for at least one more battle. | ||||||||
Shield | Tower Shield | 240 | Metal | 6 | 8 | 8 | Tower shields provide unrivaled protection and body coverage. They are quite cumbersome, however, requiring a sure hand and strong back to wield. | ||||||
Shield | Golem Shield | 240 | Metal | 6 | 10 | 10 | The protection this shield offers does not come from enchantment, but from layers of iron. It was not intended to be wielded by men, but by the tireless Gilden Iron Golems. | ||||||
Shield | Impenetrable Tower Shield | Y | 1480 | 14 | 14 | This tower shield is made of a near-impenetrable steel alloy blended with refined crystal. It is unrivaled in its ability to shrug off the mightiest of blows. | |||||||
Shield | Obsidian Tower Shield | Y | 360 | 10 | 10 | 10 | This shield has been embossed with shards of obsidian that seem to deaden magic in an area around the wearer. | ||||||
Shield | Reinforced Tower Shield | Y | 390 | 12 | 12 | The unmistakable glow of magic hangs about this tower shield. A powerful alchemist clearly aided in its construction, weaving strengthening spells into its base materials. | |||||||
Shield | Tectonic Bulwark | Y | 2700 | 15 | 15 | The glow of magic hangs about this shield. The magic of mountains and that which preserves. | |||||||
Shield | Shield of the Sentinel | Y | 570 | 10 | 10 | A tower shield carefully made by a master armorsmith. The care in its crafting is apparent through both its intricate inscriptions and its improved durability. | |||||||
Shield | Wood Shield | 20 | 2 | 2 | The simplest of shields, nothing more than a chunk of wood fashioned into a rudimentary blocker. Every little bit of protection helps, just be wary of splinters. | ||||||||
Cloak | Arctic Wolf Cloak | 90 | 1 | 25% | Altar hunters plan excursions into the northern wastes to hunt arctic wolves. These cloaks are made entirely from the corpse. | ||||||||
Boots | Boots of Stealth | Y | 265 | 2 | 5 | Beautifully embroidered, utterly silent. | |||||||
Boots | Boots of the Spider | 190 | Crystal | 10 | High black boots with silver spider clasps. There are no hooks for the clasps, instead the spiders animate and tie the wearer into the boots. | ||||||||
Cloak | Cloak of Shadows | 225 | Crystal | 10 | 10 | The wearer's body seems to disappear into this midnight black cloak. | |||||||
Cloak | Cloak of Stars | Y | 825 | 3 | 24 | This dark blue cloak has silver stars twinkling within its depths. | |||||||
Cloak | Cloak of the Night | Y | 315 | 15 | 6 | Lights dim when this cloak comes near. Candles flicker and go out, torches flutter and fade. | |||||||
Boots | Dancing Boots | Y | 265 | 5 | Beautifully embroidered with gold thread on red satin. | ||||||||
Cloak | Darkling Cloak | Y | 135 | 5 | These are created in Deorcnysse, by arts that are unknown by men, and held secret by darkling shamans. | ||||||||
Cloak | Scaled Cloak | 80 | 25% | You would still be burnt to ash if a dragon breathed on you while wearing this cloak, but not as much. | |||||||||
Cloak | Dragon Hide Cloak | 240 | Crystal | 3 | 2 | 50% | What some may mistake for a weathered travelers cloak is an object of great value. | ||||||
Head | Emerald Skullcap | Y | 125 | 1 | 5 | The skullcap instills both brilliance and paranoia in whoever wears it. | |||||||
Head | Lucky Skullcap | Y | 150 | 1 | 5 | This skullcap brings luck to whoever wears it. | |||||||
Cloak | Garrote Cloak | Y | 285 | 3 | 75% | Although traditionally made of the fur of a garrote, it is the treatment in the garrote's blood that provides the magic. | |||||||
Cloak | Soldier's Cloak | 80 | Crystal | 1 | 10 | A soldier's cloak is a symbol of commitment by the strong and proud of the realm. | |||||||
Cloak | Ice Warg Cloak | 210 | Crystal | 3 | 2 | 50% | The long silver-white fur of the warg cascades down the cloak like snow on the ocean. | ||||||
Boots | Longstrider Boots | Y | 90 | These pristine longstrider boots allow the wearer to move quickly overland. |
Mounts
Name | Attack Boost First Turn | Init First Turn | Init | Movement Bonus |
---|---|---|---|---|
Horse | 2 | 2 | 0 | 2 |
Pony | 2 | 2 | 2 | 3 |
Warhorse | 3 | 3 | 0 | 2 |
Warg | 0 | 0 | 2 | 1 |
Ravenous Harridan | 0 | 0 | 2 | 2 |
Ashwake Dragon | 0 | 0 | 4 | 2 |
Mire Skath | 0 | 0 | 2 | 2 |
War Boar | 3 | 3 | 2 | 2 |
Accessories
Name | Champion | Resource | Cost | Shop | Rarity | Description |
---|---|---|---|---|---|---|
Amulet of Flames | Crystal | 4 | 180 | Uncommon | When it is worn even the wearer's caress burns those he or she touches. Although some see this as a weapon, the Quendar are known to use it for pleasure. | |
Amulet of Frost | Crystal | 4 | 180 | Uncommon | Though it pains the wearer when it is first put it on, in time it hurts more to remove it. | |
Amulet of Haste | Crystal | 4 | 90 | Uncommon | "What use are training yards or captains when the spirit of Elemental will reach out and command the best from any soldier?" - Queen Procipinee | |
Amulet of Life | Y | 115 | Uncommon | This magical amulet will improve the wearer's health. | ||
Amulet of the Eagle | Y | 90 | Uncommon | This necklace increases the wearer's sight range. | ||
Amulet of Warding | Crystal | 3 | 180 | Uncommon | This magical amulet will increase the wearer's defense. | |
Band of Agility | Y | 75 | Uncommon | This ring increases the wearer's Dodge. | ||
Band of Insight | Y | 75 | Uncommon | These rings were often gifted to young Amarian nobles on their first excursions. Those that returned often became heroes amongst their people, those that didn't often found their rings decorating Yithril necklaces. | ||
Band of Might | Y | 75 | Uncommon | This ring increases the wearer's Attack. | ||
Band of the Berserker | Y | 60 | Uncommon | This golden ring blazes with a warm crimson light. Its wearer will see their Attack increased, but they will take 1 damage every action when in battle. | ||
Band of the Stalwart | Y | 85 | Uncommon | This golden ring blazes with a warm crimson light. It increases the defense of those that wear it, and is said to protect guards from falling asleep on watch. | ||
Belt of Precognition | Crystal | 3 | 115 | Common | Magnar ordered his archers to fire and the arrows rained down as thick as grass in a field. Through each volley Queen Procipinee continued forward, blue light radiating from her hands and controlled power in her eyes. Though an army stood against her, no arrow struck her. | |
Braided Belt | Metal | 8 | 115 | Uncommon | This belt, also known at the girdle of the lord, is prized for its ability to protect the wearer by crisscrossing the torso with fine steel. Expensive to produce, its presence implies a wealthy opponent. | |
Belt of Speed | Crystal | 1 | 115 | Uncommon | This belt is also known as the Belt of the Wind, the Mancer Belt or the Dancer's Girdle. No matter the name its impact on the wearer is unquestionable, their reactions and effectiveness in combat is increased. | |
Compass | Y | 90 | Uncommon | It always points north, leading many to wonder what lies in that direction. | ||
Delin's Ember | Y | 2700 | Unique | "Stop! The beast contained herein shall not be set free, not even by you!" -Tyrael | ||
Enchanted Backpack | Y | 90 | Common | Everything the bearer carries becomes lighter when this backpack is worn, increasing the wearer's initiative. | ||
Ereog's Token | Y | 390 | UltraRare | An ancient artifact that predates even the Forge of the Overlord. It was once worn by Ereog, a man of peace and learning and has been prized by merchants, scholars and nobles for generations. | ||
Golden Belt | Y | 115 | Uncommon | Though it appears to be gold the belt is enchanted to be much stronger. It has the same effect on whoever wears it. | ||
Hate Stone | Y | 120 | Common | This vile item is probably not healthy but it causes the soldier to go into a fury during battle. | ||
Flickering Ring | Y | 180 | Uncommon | This ring sometimes appears on different fingers or even the other hand from the one the wearer put it on. | ||
Marakata Ring | Y | 250 | Uncommon | This ring allows the wearer to cast powerful earth spells. It also shatters any false gemstones that are held in the bearers hand and is the bane of counterfeiters. | ||
Ring of Ash | Y | 250 | Uncommon | For all bearers, except the Quendar, the ring burns the skin beneath when worn, leaving a permanent mark of its use. | ||
Ring of Restoration | Y | 250 | Uncommon | This ring not only empowers healing spells, it increases the vitality and growth of plants, making it a favorite of gardeners and herbalists. | ||
Ring of Calling | Y | 250 | Uncommon | The name has two meanings. For one it strengthens the wearer's summon spells, but it also causes them to hear echoes from distant worlds. | ||
Midnight Stone | Y | 75 | Common | Midnight stones are highly valued as ancient relics of the Titans. | ||
Vial of Poison | 15 | Common | With this the unit can apply poison to his weapons, making even the most glancing blows lethal. | |||
Procipinee's Crown | Y | 25 | UltraRare | Fashioned of silver and amethyst the crown radiates magic, enough to maintain any enchantments on the wearer. | ||
Ring of Embers | Crystal | 2 | 75 | Uncommon | This ring imbues the wearer's attacks with fire. | |
First Aid Kit | 20 | Common | A good first aid kit is more than a remedy in times of need, it is a guard against the everyday infections and bruises that a less prepared army must simply endure. | |||
Rations | 30 | Common | An army travels on its stomach. At least one without arms and legs. Then it goes stomach, back, stomach, back... | |||
Ring of Life | Crystal | 2 | 75 | Uncommon | Fashioned from crystal and imbued with a micron of a Channeler's essence, this ring increases the health of its wearer. | |
Ring of Mastery | Y | 735 | UltraRare | Forged in imperium silver this ring has been handed down through generations of channelers. | ||
Ring of Storms | Y | 75 | Uncommon | This ring imbues the wearer's attacks with lightning. | ||
Ring of the Glacier | Crystal | 2 | 75 | Uncommon | This ring imbues the wearer's attacks with cold. | |
Ring of Wisdom | Y | 150 | Rare | Gouges mar this rings twisted band. It is blackened by fire and in places corroded by acid. Two of the five opals that were once inset in the band are missing. | ||
Scar Stone | 15 | Common | The Quendar have a ritual where their young grip this stone from a bed of hot coals. If they maintain their grip on it while it sears their flesh then they are accepted as an adult among their people. | |||
Silver Goblet | Y | 90 | Uncommon | While your army may drink out of crude cups or a waterskin this goblet is more suitable for a king. Liquids placed in it are not only cleansed of poison but become powerful balms against any poisons the bearer may suffer from. | ||
Spider Venom Sack | 45 | Common | These are easily sold in any marketplace to merchant and traders. Though they claim to sell them to healers and sages nearly all of them are sold to assassins and those interested in making poison. | |||
Tear of Cyndrum | Y | 150 | Common | Also known as nightmare stones these are actually slivers of a death shard. They grow in areas of great pain and suffering and some are known to be harvested in the torture pits of Umber. | ||
Telescope | Y | 225 | Common | This telescope is used to see great distances, increasing your line of sight. | ||
Throwing Knives | Metal | 2 | 45 | Common | A set of finely balanced throwing knives. | |
Troll Charm | Crystal | 2 | 195 | Uncommon | This bone charm increases the wearer's heal rate. | |
Turtle Charm | Y | 160 | Uncommon | When gripped the marble statue animates and the turtles head and legs slip into the shell. | ||
Ward of Health | Y | 105 | Uncommon | This enchanted token is made of Irulian Crystaline. | ||
Whetstone | Y | 40 | Common | A handy whetstone helps keep weapons in their perfect, lethal, condition. |
Usable Items
Name | Battle | Shop | Rarity | Description |
---|---|---|---|---|
The Art of the Fist | 90 | Common | This first book of Ezmir's Decalon, contains lessons on armed and unarmed combat, many taken from a no longer extant tome called the Creed of the Valorous, written by Aerus Aelmann. | |
Growing a Thicker Skin | 90 | Common | Another book of the Decalon - the ten volumes of Ezmir's journals which he used to teach Procipinee the arts of the sovereign during the Long March. | |
Defense for Fools | 90 | Common | This is sometimes considered the 11th book of the Decalon. It is a single, lengthy narrative regarding the exploits of a thief named T'Sha Villere. Villere spent most of his time searching the catacombs beneath the Verhaellem for treasure. | |
The Legend of Tandis | 30 | Common | Tales of the Titans, the great Tandis in particular, as recalled and subsequently written down by Ezmir. | |
Against Az-Adoras | 45 | Common | A biography of the great men and women of the past, and some of their more inspirational deeds - tales of Ereog and the army of men he put together to confront Az-Adoras, the Dark Prince of Al-Ashteroth. It also talks about Ezmir's struggles to keep together the great army of the west, in the time just prior to the Cataclysm. | |
From Tents to Thrones | 60 | Uncommon | From Ezmir's Decalon - this volume contains numerous extracts regarding the formation of the Empire of Hallas, taken from the diaries of Josryn the Elder; given the length of these extracts, many believe that Ezmir copied them directly from a no-longer extant collection of those documents. | |
Adventures of Breon | 90 | Uncommon | The contents of this book are thought by many to be apocryphal, containing as they do the supposed 'adventures of Breon in the far continent, as told by her daughter Nimmeria.' It is believed that Ezmir used these adventures as teaching parables for his student, the young Procipinee. | |
Tandis vs. Talax | 150 | Uncommon | A slim volume, one of the last books of Ezmir's Decalon, drawn from the Creed of the Valorous and elsewhere, containing solely lethal combat techniques. | |
Draginol's Journal on Space-Time | 150 | Uncommon | Strangest book of the Decalon, written not by Ezmir, but by a Quendar scholar named Ourannes who became his servant/assistant on the Long March. This book is written as a series of dialogues between Ourannes and the Destiny, and implies that there may be other worlds beyond this one. | |
Codex of Hosten | 90 | Common | Less a book of spells than a discussion of the channeler's technique, supposedly written by Hosten himself, but widely believed to postdate his death by several centuries. | |
Bread | Y | 20 | Common | It floats in water. Much like apples, very small rocks, cider, gravy, cherries, mud and churches. Eat it to heal. |
Skath Egg | 90 | Uncommon | Breaking open this enchanted egg will cause a baby Skath to fight for you. | |
Healing Nectar | Y | 50 | Common | A revitalizing concoction of various fruit and nectars said to heal the wounded. Drink it to heal. |
Letter of Mark | 90 | Uncommon | Using this letter will summon a mercenary to your group. | |
Mushroom | Y | 40 | Common | A rare type of mushroom that works wonders for the world-weary traveler. Eat it to heal. |
Healing Potion | Y | 100 | Common | A revitalizing concoction of magical origin that can heal the wounded. Drink it to heal. |
Iru Elixir | Y | 250 | Common | A revitalizing concoction of magical origin that can heal the wounded. Drink it to heal and remove a random injury. |
Salted Pork | Y | 30 | Common | A rare type of salted pork that works wonders for a weary soul. Eat it to heal. |
Dark Concoction | 75 | Common | The dark liquid inside smells like it has been filtered through an Ogre's loincloth. It tastes even worse. | |
Ironeer Ale | 80 | Common | A hearty brew that bestows some of its vitality on the drinker, if they can get it down. | |
Pariden Wine | 180 | Common | It brings vibrant dreams where you dance among starlight. When you awake some of that grace remains. | |
Restoration Potion | Y | 200 | Rare | This powerful potion not only heals the imbiber, but it removes any injuries a champion may have sustained from escaping from battle. |
Trog Blood | 115 | Common | The trogs claim that the name isn't literal. But that would explain the taste. | |
Quest Map | 100 | Uncommon | These maps can be used as clues to unique opportunities in the world. | |
Rune Tablet | 225 | Common | Reading from the tablet improves your spell resistance. | |
Air Walker Scroll | 90 | UltraRare | The script blurs and shimmers across the page. The echo of a channeler's commands trapped in velum. You have only to recite the words to release the spell. | |
Blight Scroll | 180 | Rare | This ancient scroll is so worn it is nearly transparent. Ash continually falls from it, and where it lands the grass withers and dies. | |
Scroll of Fortune | 180 | Uncommon | This ancient scroll gives the reader the ability to discover money where its least expected. | |
Recall Scroll | 180 | Common | Many think the spell works through an emotional connection with one's home. But it is linked to the base of the caster's power, and will draw the caster's army back to that location. | |
Tilda Herbs | Y | 45 | Common | Tilda Herbs are highly valued for their medicinal uses. |
Token of the Friend | 90 | Uncommon | This token will summon man's best friend. | |
Token of the Sand Golem | 240 | Uncommon | This token will summon a sand golem to aid you. | |
Token of the Wolf | 90 | Common | This token will summon a wolf to serve you | |
Tome of the Inferno | 90 | Rare |
From lava flow and fallen star
To burning heart of the Quendar All light, all fear, all pain holds dear Is held within the magistar |
|
Tome of the Mountain | 90 | Rare |
Mountain sons and miners born
Scattered when the world was torn Deaf to shards, with iron guards Whom the Aivernach mourn |
|
Tome of the Waves | 90 | Rare |
What has Cyndrum's pool revealed?
Can wounds of centuries be healed? Beneath the waves How many graves? What darkness has the fool unsealed? |
|
Tome of the Wind | 90 | Rare |
Sing that dawn will rise each day
Sing that Hope won't fall away That wild men Can rise again And that the rebel court will stay |
Attributes
- Type
- Class of item.
- Champion
- Only for Champions
- Lv
- Required level.
- Wg
- Wages...
- Mv
- Moves...
- At
- Attack...
- Df
- Defense...
- HP
- Hit Points...
- In
- Initiative...
- Ac
- Accuracy...
- Dg
- Dodge...
- Crit%
- Critical chance...
- Cold Res
- Cold Resistance...
- Fire Res
- Fire Resistance...
- Ltn Res
- Lightning Resistance...
- Psn Res
- Poison Resistance...
- Spel Res
- Spell Resist...
- Spel Mast
- Spell Mastery...
Related