Creatures

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The following table may be sorted by clicking any column headers that contain arrows:

Creature Type Traits Lv Wg Mv At Df HP In Ac Dg Crit% Cold Res Fire Res Ltn Res Psn Res Spel Res Spel Mast
Abeix, Who Dwells Beneath Elemental Monstrous Immune to Poison Spit Acid III Overpower Fear Uncontrolled Rage
Air Elemental Elemental Large Immune to Lightning Immune to Poison Gust of Wind Dodge I Dodge II Immune to Counter Flying
Air Shrill Elemental Immune to Lightning Immune to Poison Static Blast Dodge I
Albino Rock Spider Beast Spit Acid III Tough
Giant Albino Rock Spider Beast Spit Acid III Large
Amhah Twisted Charge Rage Fear Vulnerable To Magic Counterattack Tough
Dog Beast Counterattack Endurance Pack Tactics
Armored Sentinel Construct Immune to Criticals Immune to Poison Immune to Swarm Tough Arching Shield Bash
Ashwake Dragon Dragon Monstrous Immune to Fire Sweep Fire Breath Bash Overpower Fear Vulnerable to Cold Spell Resistance I Spell Resistance II
Assassin Demon Elemental Immune to Poison Harbinger Vulnerable to Lightning Dodge I Dodge II Immune to Counter Counterattack Endurance
Bandit Bandit Inaccurate
Bandit Archer Bandit Inaccurate
Bandit Captain Bandit Inaccurate Endurance
Banshee Undead Immune to Criticals Immune to Poison Horrific Wail Ghost Flying
Bear Beast Maul Tough
Bear Cub Beast Maul Inaccurate Endurance
Black Widow Beast Tangled Web Venomous I Tough Beguile
Bone Ogre Twisted Large Fire Resistance Bash Overpower Vulnerable To Magic Hurl Boulder Cleave
Bax Twisted Large Fire Resistance Bash Overpower Vulnerable To Magic Hurl Boulder Cleave
Bone Ogre Lord Twisted Large Fire Resistance Bash Overpower Vulnerable To Magic Hurl Boulder Cleave
Brood Hunter Twisted Spell Resistance Large
Brood Warden Twisted Spell Resistance Large
Burning Wraith Elemental Immune to Poison Immune to Fire Vulnerable to Cold Feed the Fire Endurance
Ancient Burning Wraith Elemental Immune to Poison Immune to Fire Vulnerable to Cold Feed the Fire Endurance Endurance II
Young Burning Wraith Elemental Immune to Poison Immune to Fire Vulnerable to Cold Feed the Fire
Butcherman Undead Rage Vulnerable To Magic Inaccurate Undying Curse
Hecatomb Undead Charge Rage Vulnerable To Magic Inaccurate Undying Curse Endurance Endurance II
Forsaken Martyr Undead Charge Rage Vulnerable To Magic Inaccurate Undying Curse Endurance
Cave Bear Beast Large Maul Cold Resistance
Clambercoil Dragon Dragon Monstrous Sweep Fire Breath Venomous III Overpower Fear Spell Resistance I Spell Resistance II
Coastal Skath Beast Deadly Bite Vulnerable to Fire Counterattack Tough
Corpse Spider Beast Venomous III Counterattack Tough Tangled Web
Crag Spawn Elemental Immune to Poison Tough Stinking Mud
Crow Demon Elemental Stand Firm Immune to Lightning Immune to Poison Titan's Breath Thunderstrike Dodge I Dodge II Immune to Counter Flying
Ancient Crow Demon Elemental Stand Firm Immune to Lightning Immune to Poison Titan's Breath Thunderstrike Dodge I Dodge II Immune to Counter Flying
Young Crow Demon Elemental Stand Firm Immune to Lightning Immune to Poison Thunderstrike Dodge I Immune to Counter Flying
Cyndrum Demon Elemental Immune to Poison Vulnerable to Lightning Undying Curse
Ancient Cyndrum Demon Elemental Immune to Poison Vulnerable to Lightning Undying Curse
Young Cyndrum Demon Elemental Immune to Poison Vulnerable to Lightning Undying Curse
Darkling Twisted Spell Resistance Weak Inaccurate Frail
Darkling Lurker Twisted Spell Resistance Weak Dodge I Frail
Darkling Rider Twisted Charge Spell Resistance Weak Dodge I Frail
Stinging Guard Twisted Charge Spell Resistance Weak Dodge I Frail
Darkling Shaman Twisted Spell Resistance Blindness Counterspell Shadowbolt Shrink Weak Dodge I
Darkling Warrior Twisted Spell Resistance Weak Dodge I Frail
Dark Wizard Twisted Despair Counterspell Spell Resistance Cloak of Fear Demonic Ally
Magician Twisted Despair Counterspell Spell Resistance Cloak of Fear Demonic Ally
Death Demon Elemental Large Immune to Poison Overpower Demonic Ally Fear Vulnerable to Lightning Spell Resistance Immune to Counter Uncontrolled Rage
Delin, the Pyre of Man Elemental Monstrous Immune to Poison Immune to Fire Vulnerable to Cold Overpower Fireball Fear Uncontrolled Rage
Drake Dragon Large Cleave Fire Breath Overpower
Earth Elemental Elemental Large Immune to Poison Overpower Shockwave Hurl Boulder
Earth Shrill Elemental Immune to Poison Tough
Ebbenwolf Beast Deadly Bite Counterattack Endurance Pack Tactics
Familiar Beast Counterattack Sovereign Bond Spirit
Fell Dragon Dragon Monstrous Sweep Fire Breath Overpower Contagion Fear Spell Resistance I Spell Resistance II
Fire Elemental Elemental Tough Immune to Poison Immune to Fire Vulnerable to Cold Overpower Inferno
Fire Shrill Elemental Immune to Poison Immune to Fire Vulnerable to Cold Embers Endurance
Forest Drake Dragon Large Cleave Overpower
Garrote Twisted Large Cold Resistance Maul Vulnerable to Fire Vulnerable To Magic Dodge I
Gatherer Spider Beast Frail
Giant Rock Spider Beast Large Spit Acid II
Grave Elemental Elemental Large Immune to Poison Regeneration II Harbinger Hurl Boulder
Ancient Grave Elemental Elemental Large Immune to Poison Regeneration III Harbinger Hurl Boulder Death Ward
Young Grave Elemental Elemental Tough Immune to Poison Regeneration I Harbinger
Great Wolf Beast Counterattack Howl Endurance Pack Tactics
Guardian Idol Construct Large Immune to Poison Immune to Criticals Sovereign Bond
Guardian Statue Construct Large Immune to Poison Immune to Criticals
Haunter Twisted Curse of Cyndrum Wellspring Mass Curse Counterspell Tough
Hergon Sow Beast Charge Bash Knockback Immune to Counter
Hergon Beast Charge Bash Knockback Immune to Counter
Hoarder Spider Beast Large Daze Uncontrolled Rage
Hunter Endurance
Ice Elemental Elemental Immune to Poison Immune to Cold Vulnerable to Fire Frostborn Tough
Ice Warg Beast Cold Resistance Vulnerable to Fire Counterattack Endurance Pack Tactics
Ignys Elemental Immune to Poison Immune to Fire Vulnerable to Cold Spit Fire Endurance
Imp Elemental Immune to Poison Vulnerable to Lightning Dodge I Sovereign Bond Spirit
Iru Embers Vulnerable to Cold
Escaped Juggernaut Twisted Large Juggernaut Maul Ignore Pain Uncontrolled Rage
Knights of Asok Charge Chain Mail Proficiency Muscle Endurance Endurance II
Krigoth Twisted Large Fear Overpower Sweep Counterattack
Lich Undead Immune to Poison Immune to Criticals Despair Counterspell Imprison Touch of Entropy Tough
Lightbringer Elemental Immune to Poison Endurance Spirit Blinding Light Soul Spark
Lurk Elemental Immune to Poison Vulnerable to Lightning Cloak of Fear Counterattack Tough
Mercenary Chain Mail Proficiency Endurance
Mire Skath Beast Deadly Bite Vulnerable to Fire Counterattack Tough
Mirror Elemental Elemental Immune to Poison Immune to Cold Vulnerable to Fire Damage Reflection Endurance Endurance II
Ancient Mirror Elemental Elemental Immune to Poison Immune to Cold Vulnerable to Fire Damage Reflection Endurance Endurance II Endurance III
Young Mirror Elemental Elemental Immune to Poison Immune to Cold Vulnerable to Fire Damage Reflection Endurance
Mites Twisted Weak Inaccurate Frail
Morian, the Ruin of Summer Elemental Monstrous Vulnerable to Cold Overpower Regeneration III Fear Uncontrolled Rage
Naja Beast Venomous II Immune to Counter Dodge I Dodge II Endurance
Obsidian Golem Construct Large Immune to Poison Immune to Criticals Immune to Magic Overpower Imprison
Ogre Twisted Bash Vulnerable To Magic Tough Hurl Boulder
Banished Ogre Twisted Bash Vulnerable To Magic Inaccurate Tough
Ophidian Beast Deadly Bite Immune to Magic Immune to Counter Dodge I Dodge II Tough
Pack Drake Dragon Counterattack Tough
Plaguestalker Beast Charge Venomous I Immune to Counter Dodge I Dodge II Counterattack Tough
Ravager Twisted Overpower Sweep Dodge I Tough
Ravenous Harridan Beast Large Tangled Web Venomous II
Giant Ravenous Harridan Beast Large Tangled Web Venomous III
Ritualist Twisted Summon Death Demon Counterspell Spell Resistance Weak Frail Imprison
River Slag Dragon Large Cleave Vulnerable to Fire Bash Uncontrolled Rage
Rock Spider Beast Spit Acid I Tough
Rock Spiderling Beast Frail
Ruffian Inaccurate
Sand Golem Construct Immune to Poison Immune to Criticals Inaccurate Tough Crushing Blow
Sarog Dragon Monstrous Immune to Fire Sweep Fire Breath Bash Overpower Fear Vulnerable to Cold
Scrap Golem Construct Immune to Poison Vulnerable to Lightning Immune to Criticals Inaccurate Tough
Shadow Warg Beast Counterattack Tough Pack Tactics Rush
Shrill Lord Elemental Monstrous Immune to Poison Blizzard Fireball Shockwave Titan's Breath Uncontrolled Rage
Silt Skath Beast Deadly Bite Vulnerable to Fire Counterattack Tough
Cindercorpse Undead Immune to Poison Immune to Criticals Inaccurate Inner Fire Immune to Fire
Skeleton Undead Immune to Poison Immune to Criticals Inaccurate
Slag Dragon Monstrous Cleave Overpower Vulnerable to Fire Bash Uncontrolled Rage
The Spider Queen Beast Large Spit Acid III Venomous III
Stalker Beast Charge Immune to Counter Dodge I Dodge II Counterattack Tough
Stone Golem Construct Immune to Poison Immune to Criticals Tough
Storm Dragon Dragon Monstrous Sweep Fire Breath Overpower Storm Fear Spell Resistance I Spell Resistance II
Swarm Spider Beast Venomous I Frail
Dresdon Defender Defender II Guardian I Guardian II Tough
Spy Master Vital Strike I Vital Strike II Vital Strike III Tactician Tactician II Tactician III Dodge I Dodge II Tough
Syndicate Assassin Vital Strike I Vital Strike II Dodge I Endurance
Syndicate Enforcer Defender Defender II Tough
Syndicate Thug Tough
Timber Warg Beast Counterattack Endurance Pack Tactics
Titan Blizzard Delin's Breath Despair Titan's Breath Spell Resistance Tough
Imp of the Titan Elemental Immune to Poison Vulnerable to Lightning Cloak of Fear Tough Spirit
Torax, Who Grinds Mountains to Dust Elemental Monstrous Immune to Poison Overpower Fireball Titan's Breath Uncontrolled Rage
Troll Twisted Regeneration I Vulnerable to Fire Inaccurate Tough
Troll Shaman Twisted Regeneration III Barbs Vulnerable to Fire Counterspell Curse Tough
Troll Warrior Twisted Regeneration II Vulnerable to Fire Tough
Umberdroth Beast Large Charge Bash Spell Resistance Overpower Dodge I
Vetrar, Guardian of the World's End Elemental Monstrous Immune to Poison Immune to Cold Vulnerable to Fire Sweep Overpower Blizzard Fear
Wild War Boar Beast Counterattack Large Charge
Water Shrill Elemental Immune to Poison Slow Vulnerable to Fire Endurance
Wilding Twisted Vulnerable to Cold Weak Inaccurate
Wilding Archer Twisted Vulnerable to Cold Weak
Wilding Rider Twisted Charge Vulnerable to Cold Weak
Wilding Shaman Twisted Coal Stones Vulnerable to Cold Counterspell Weak Endurance
Wilding Warrior Twisted Vulnerable to Cold
Wisp Elemental Immune to Poison Spirit Healing Light Soul Spark
Wolf Beast Counterattack Pack Tactics
Young Ogre Twisted Bash Vulnerable To Magic Inaccurate Tough

Attributes

Creature 
Creature's title.
Race 
The race of a unit is very important. All of the playable races in Fallen Enchantress have a Trait they confer to a unit, which can be viewed on the unit details screen. While the creatures of the world don’t get special Traits based on their race, it is still important to consider what race they are in certain situations. For instance, there are Traits that increase a unit’s combat effectiveness versus a specific race of monsters; recognizing these advantages can turn the tide in a battle.
Traits 
The most defining characteristics of any unit are usually their Traits. Traits are special bonuses, stats and abilities that any unit can possess. They are visible both on the unit info pane and the unit details screen and are easily recognized by their unique icons. While any unit can have Traits, different traits are restricted to certain types of units and they can be gained in a variety of ways. For more information on Traits, check out the sections on Champions and trained units.
Lv 
All units in the game can gain experience by defeating other units in combat. As they do they will eventually gain levels, increasing their combat effectiveness. While all units get more powerful as they level, you will find that some increase in strength much quicker than others.
Wg 
Wages are the amount of Gildar you must pay a unit every turn in order to retain its services. Note that your Sovereign and creatures recruited from the wild are unique in that they do not require wages.
Mv 
Moves represent the number of tiles a unit can move in a single turn, both in the strategic game world and in tactical combat. Some terrain is easier or harder to walk through than others. As a result, you may be able to move more or less spaces depending on where you are.
At 
Attack is the total damage a unit can do with a standard attack. Note that in combat your actual damage will be in a random range up to your maximum Attack and reduced by your enemy’s Defense.
Df 
Defense is a measure of how much protection you have against all physical attacks. It’s important to understand that Defense is not flat damage reduction. While you will take less damage as your Defense increases, it will not always scale directly and instead depends on the Attack values of your opponent.
HP 
Hit Points are the measure of how much punishment a unit can take before dying. When damaged, a unit will heal a certain number of Hit Points every season up to its maximum value. As units gain more levels their Hit Points will increase.
In 
Initiative dictates the speed a unit takes actions in battle. The higher a unit’s Initiative, the more frequently it will act.
Ac 
Accuracy is the percentage chance a unit has to hit another unit with a physical attack in combat. Even if a unit has an accuracy over 100%, it could still miss occasionally because of its target’s Dodge value.
Dg 
Dodge is the percentage change a unit has to completely evade a physical attack in combat. When a unit is attacked, the actual chance it will be hit is the attacking unit’s Accuracy minus the defending unit’s Dodge.
Crit% 
Critical chance is the percentage of the time a unit attacks that they will inflict a critical hit. Critical hits do double the damage of normal attacks. There are some ways to increase the damage of critical hits even further.
Cold Res 
Cold Resistance...
Fire Res 
Fire Resistance...
Ltn Res 
Lightning Resistance...
Psn Res 
Poison Resistance...
Spel Res 
Spell Resist functions as your dodge with spells. While a number of spells hit no matter what, those that are marked as “resistible” must first make a spell attack roll in order to hit. In these cases the defending unit’s Spell Resist is subtracted from the casting unit’s Spell Mastery to determine the chance a spell hits.
Spel Mast 
Spell Mastery functions as your accuracy with spells. While a number of spells hit no matter what, those that are marked as “resistable” must first make a spell attack roll in order to hit. In these cases, the casting unit’s Spell Mastery is the percentage chance that it will hit and reduced by the defending unit’s Spell Resist.




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